• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • New resources must be posted under Resources tab. A discussion thread will be created automatically, you can't open threads manually anymore.

Monster Monsterpack 8.5+ based on the tibia.wikia statistics

@ up
Yeah I already noticed that hehe, thanks anyways.
Uploaded, bugless this time ;). Strange that poacher is the only monster where I have to delete the </item> tag.

~Sentielo

No dont need just delete "/" on bag and will work fine
And about 8.54 monsters where they are ? ...
You separeted they by folder ?

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Poacher" nameDescription="a poacher" race="blood" experience="70" speed="205" manacost="530">
	<health now="90" max="90"/>
	<look type="129" head="115" body="119" legs="119" feet="115" addons="1" corpse="6080"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="5"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="25" attack="20"/>
		<attack name="physical" interval="2000" chance="50" range="7" min="-10" max="-35">
			<attribute key="shootEffect" value="arrow"/>
		</attack>
	</attacks>
	<defenses armor="8" defense="10"/>
	<voices interval="5000" chance="10">
		<voice sentence="You will not live to tell anyone!"/>
		<voice sentence="You are my game today!"/>
		<voice sentence="Look what has stepped into my trap!"/>
	</voices>
	<loot>
		<item id="2649" chance="40000"/><!-- leather legs -->
		<item id="2461" chance="20000"/><!-- leather helmet -->
		<item id="2690" countmax="2" chance="20000"/><!-- roll -->
		[COLOR="Red"]<item id="1987" chance="100000"><!-- bag -->[/COLOR]
		      <inside>
			<item id="2456" chance="6000"/><!-- bow -->
			<item id="2544" countmax="17" chance="23500"/><!-- arrow -->
			<item id="2545" countmax="3" chance="10000"/><!-- poison arrow -->
			<item id="2050" chance="15000"/><!-- torch -->
			<item id="2578" chance="3000"/><!-- closed trap -->
			</inside>
		</item>
	</loot>
</monster>
 
Last edited:
Lizard High Guard, there is a

item id="11319" chance="9750"/><!-- spiked iron ball -->
item id="11327" chance="8000"/><!-- high guard shoulderplates -->
item id="7591" chance="5000"/><!-- great health potion -->

It should be

<item id="11319" chance="9750"/><!-- spiked iron ball -->
<item id="11327" chance="8000"/><!-- high guard shoulderplates -->
<item id="7591" chance="5000"/><!-- great health potion -->
 
kito2 omg stop double posting.

haha agree

ONT;
Undead Mine Worker
Should be in Skeletons folder.
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Mine Worker" nameDescription="a undead mine worker" race="undead" experience="45" speed="154" manacost="0">
	<health now="65" max="65"/>
	<look type="33" corpse="5972"/>
	<targetchange interval="2000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="1"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="15" attack="16"/>
		<attack name="lifedrain" interval="1000" chance="9" range="1" min="-7" max="-13"/>
	</attacks>
	<defenses armor="2" defense="9"/>
	<elements>
		<element deathPercent="100"/>
		<element holyPercent="-25"/>
	</elements>
	<loot>
		<item id="2148" countmax="10" chance="24500"/><!-- gold coin -->
		<item id="2050" chance="25000"/><!-- torch -->
		<item id="2230" chance="49750"/><!-- bone -->
		<item id="2388" chance="23750"/><!-- hatchet -->
		<item id="2398" chance="19500"/><!-- mace -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>	
				<item id="2511" chance="13250"/><!-- brass shield -->
				<item id="2050" chance="25000"/><!-- torch -->	
				<item id="2473" chance="8250"/><!-- viking helmet -->
				<item id="2376" chance="1500"/><!-- sword -->

			</inside>
		</item>
	</loot>
</monster>
nothing much changed, xp, hp and cant be summonable.

Undead Prospector
Should be in Undead Humanoids folder.
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Prospector" nameDescription="a undead prospector" race="blood" experience="85" speed="144" manacost="0">
	<health now="100" max="100"/>
	<look type="18" corpse="5976"/>
	<targetchange interval="2000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="40" attack="28"/>
		<attack name="lifedrain" interval="1000" chance="12" range="1" min="-15" max="-25"/>
	</attacks>
	<defenses armor="8" defense="17">
		<defense name="healing" interval="1000" chance="13" min="9" max="15">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="100"/>
		<element energyPercent="20"/>
		<element earthPercent="20"/>
		<element icePercent="10"/>
		<element holyPercent="-25"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="30" chance="34750"/><!-- gold coin -->
		<item id="2460" chance="19250"/><!-- brass helmet -->
		<item id="5913" chance="1000"/><!-- brown piece of cloth -->
		<item id="2403" chance="15250"/><!-- knife -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="2168" chance="200"/><!-- life ring -->
		<item id="2483" chance="2900"/><!-- scale armor -->
		<item id="2229" countmax="2" chance="1500"/><!-- skull -->
		<item id="2050" chance="57850"/><!-- torch -->
		<item id="2473" chance="5800"/><!-- viking helmet -->
		<item id="3976" countmax="6" chance="47500"/><!-- worm -->
			</inside>
		</item>
	</loot>
</monster>
nothing much changed here either. just so you cant summon it.
 
Apocalypse.gif

Whats the best way to get the colors of Apocalypse?
 
Apocalypse.gif

Whats the best way to get the colors of Apocalypse?

Ehh.. Apocalypse, isnt it just like a normal demon? :p I mean the outfit/colors :p I think I remember GM spawning it at a test server at ankh.. and it was red! XD
 
Ehh.. Apocalypse, isnt it just like a normal demon? :p I mean the outfit/colors :p I think I remember GM spawning it at a test server at ankh.. and it was red! XD

yea that was old times, 2006. but know it got a new outfit like the other demon bosses, like
Ghazbaran.gif
Morgaroth.gif


I don't know it either :eek:.
I will watch in some monsterpacks for the looktypes for you..
This page wont help you out I think, but you could try it.. ctrl+f to archdemons and you got the looktype 12. But that is without collours (body, head, legs).

~Sentielo
yea, i just want to know the colors and i could make that boss, will try it out later :)

EDIT:
well, i came up with something like this
head: horns
body: body
legs: things on body
feet: eyes

result:
Apocalypse.gif

<look type="12" head="58" body="128" legs="96" feet="104" corpse="6068"/>

not sure if its the right colors, but its something close :)
 
Last edited:
@ Zkum
Great it's the same ;).
Are you fixing the bosses for me :$?

~Sentielo

yea i will try :) waiting for a friend to come home, so i could try to do some :)

Apocalypse
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apocalypse" nameDescription="Apocalypse" race="undead" experience="80000" speed="400" manacost="0">
	<health now="160000" max="160000"/>
	<look type="12" head="58" body="128" legs="96" feet="104" corpse="6068"/>
	<targetchange interval="10000" chance="20"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag staticattack="98"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-400" max="-3000" poison="100"/>
		<attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-200" max="-600">
			<attribute key="areaEffect" value="blackspark"/>
		</attack>
		<attack name="paralyze" interval="3000" chance="20" target="1">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="fire" interval="3000" chance="30" range="7" radius="7" target="1" min="-400" max="-1500">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="-200" max="-1300">
			<attribute key="areaEffect" value="energy"/>
		</attack>
		<attack name="melee" interval="1000" chance="10" range="7" radius="3" target="0" min="-0" max="-0">
			<attribute key="areaEffect" value="rednote"/>
		</attack>
	</attacks>
		<defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="6">
		<summon name="Demon" interval="4000" chance="25"/>
	</summons>
	<voices interval="5000" chance="30">
	</voices>
	<loot>
	</loot>
</monster>

NOTE
Based on Morgaroth
*Lowered demon summon chance to 25 from 33.
*Changed hp,xp and look type.

*All spell could be wrong. pretty hard to make a monster thats are unknown.

*No immunities or element reductions. (unknown)
*No voice actions
*All loot removed(unknown)

The only spells that is missing is Armageddon.

Will make more later, gonna play some dota now.
 
Last edited:
Hej Zkum!
According to the monster attacks, mayby do you want to help me with the others?
Just adding the missing spells? We could try to make them perfect together?

Edit: Welcome Zkum to the monsterpack project team!

~Sentielo
 
Last edited:
Hej Zkum!
According to the monster attacks, mayby do you want to help me with the others?
Just adding the missing spells? We could try to make them perfect together?

~Sentielo

i would love too :) pm me
 
Back
Top