<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
<health now="800" max="800"/>
<look type="299" corpse="8951"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="90"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="59" attack="60" poison="80"/>
<attack name="lifedrain" interval="3000" chance="15" range="7" min="-90" max="-140" target="1">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="earth" interval="4000" chance="15" range="7" target="1" min="-90" max="-110">
<attribute key="shootEffect" value="earth"/>
</attack>
<attack name="poison" interval="8000" chance="20" radius="3" target="0" min="-100" max="-175">
<attribute key="areaEffect" value="bubbles"/>
</attack>
<attack name="speed" interval="5000" chance="5" range="7" speedchange="-220" duration="5000">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="smallplants"/>
</attack>
</attacks>
<defenses armor="10" defense="15">
<defense name="speed" interval="10000" chance="40" speedchange="310" duration="20000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="healing" interval="5000" chance="40" min="50" max="80">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="-10"/>
<element physicalPercent="-5"/>
<element icePercent="-5"/>
<element holyPercent="-5"/>
<element deathPercent="5"/>
<element earthPercent="30"/>
<element firePercent="85"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Tchhh!"/>
<voice sentence="Slurp!"/>
</voices>
<loot>
<item id="2148" countmax="65" chance="28000"/><!-- gold coin -->
<item id="2148" countmax="64" chance="28000"/><!-- gold coin -->
<item id="10583" countmax="1" chance="9000"/><!-- boggy dreads -->
<item id="7591" chance="2250"/><!-- great health potion -->
<item id="2647" chance="2000"/><!-- plate legs -->
<item id="8473" chance="500"/><!-- ultimate health potion -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="8472" chance="2250"/><!-- great spirit potion -->
<item id="8872" chance="500"/><!-- belted cape -->
<item id="8912" chance="1000"/><!-- springsprout rod -->
<item id="8891" chance="200"/><!-- paladin armor -->
<item id="8873" chance="50"/><!-- hibiscus dress -->
</inside>
</item>
</loot>
</monster>
@Sasiro
The water elemental and water elemental crashes your server, because you are using 0.3.6 I guess. It will be fixed on the 0.4 SVN.
@GuHB
About the Mummy.. I can't find any bug with it. Mayby there was just a clean before you tried to open it? Else, tell me the error.
Edit: I found the error. The duration of the slain mummy is 10 seconds, than it's changed to another corpse. From that corpse you can't loot it anymore. I will fix that. Thank for the report!
~Sentielo
Green Piece of Cloth 1 0.61% 165
Mana Potion 2 1.21% 83
Yes it is, according to loot and elements =).
Do you want to help me with my monsterpack ("insteed of creating your own, if you are")?
I also need somebody which can make some costum spells for me!
~Sentielo
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demongoblin" nameDescription="a goblin" race="blood" experience="25" speed="200" manacost="290">
<health now="50" max="50"/>
<look type="35" corpse="5995"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="15"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="10"/>
<attack name="physical" interval="1000" chance="9" range="7" min="-15" max="-25">
<attribute key="shootEffect" value="smallstone"/>
</attack>
</attacks>
<defenses armor="6" defense="8"/>
<elements>
<element energyPercent="20"/>
<element holyPercent="20"/>
<element earthPercent="-10"/>
<element deathPercent="-5"/>
</elements>
<loot>
<item id="2148" countmax="9" chance="28750"/><!-- gold coin -->
<item id="1294" countmax="4" chance="7000"/><!-- small stone -->
<item id="2230" chance="13750"/><!-- bone -->
<item id="2379" chance="16000"/><!-- dagger -->
<item id="2461" chance="12570"/><!-- leather helmet -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2406" chance="10000"/><!-- short sword -->
<item id="2667" chance="13750"/><!-- fish -->
<item id="2235" chance="7000"/><!-- moldy cheese -->
<item id="2467" chance="6750"/><!-- leather armor -->
<item id="2449" chance="4000"/><!-- bone club -->
<item id="2559" chance="7750"/><!-- small axe -->
</inside>
</item>
</loot>
</monster>