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Monster Monsterpack 8.5+ based on the tibia.wikia statistics

I foung some errors on Bog Raider. Just to report.

Waiting for the new release! :)
 
@GuHB
yeah, i saw it. wasnt even close to the bog raider on real tibia >_>

well, here is the release. Very close to 100%
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
	<health now="800" max="800"/>
	<look type="299" corpse="8951"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="90"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="59" attack="60" poison="80"/>
		<attack name="lifedrain" interval="3000" chance="15" range="7" min="-90" max="-140" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="earth" interval="4000" chance="15" range="7" target="1" min="-90" max="-110">
			<attribute key="shootEffect" value="earth"/>
		</attack>
		<attack name="poison" interval="8000" chance="20" radius="3" target="0" min="-100" max="-175">
			<attribute key="areaEffect" value="bubbles"/>
		</attack>
		<attack name="speed" interval="5000" chance="5" range="7" speedchange="-220" duration="5000">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="smallplants"/>
		</attack>
	</attacks>
	<defenses armor="10" defense="15">
		<defense name="speed" interval="10000" chance="40" speedchange="310" duration="20000">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
		<defense name="healing" interval="5000" chance="40" min="50" max="80">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="-10"/>
		<element physicalPercent="-5"/>
		<element icePercent="-5"/>
		<element holyPercent="-5"/>
		<element deathPercent="5"/>
		<element earthPercent="30"/>
		<element firePercent="85"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="5">
		<voice sentence="Tchhh!"/>
		<voice sentence="Slurp!"/>
	</voices>
	<loot>
		<item id="2148" countmax="65" chance="28000"/><!-- gold coin -->
		<item id="2148" countmax="64" chance="28000"/><!-- gold coin -->
		<item id="10583" countmax="1" chance="9000"/><!-- boggy dreads -->
		<item id="7591" chance="2250"/><!-- great health potion -->
		<item id="2647" chance="2000"/><!-- plate legs -->
		<item id="8473" chance="500"/><!-- ultimate health potion -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
		<item id="8472" chance="2250"/><!-- great spirit potion -->
		<item id="8872" chance="500"/><!-- belted cape -->
		<item id="8912" chance="1000"/><!-- springsprout rod -->
		<item id="8891" chance="200"/><!-- paladin armor -->
		<item id="8873" chance="50"/><!-- hibiscus dress -->
			</inside>
		</item>
	</loot>
</monster>
The things that could be wrong:
*Staticattack (how much it moves when it is next to the target).
I coudlnt realy see it cuz it was only cams with mages running around ;s. but i wrote what i thought is was.
*Loot of hibiscus dress.
I checked tibia-stats. And it wasnt even dropped, so i took a very low number.

Could be more bugs, but these two im not sure about!
Contact me if something is wrong about this monster :) thx
 
in Water Elemental.xml you can find
Code:
<look type="11" corpse="10499" [COLOR="Red"]corpseAid="101"[/COLOR]/>

the red colored text is crashing the ot :)
 
the corpse of mummy are with some errors.. when you kill them some corpses cannot open.. :)
 
@Sasiro
The water elemental and water elemental crashes your server, because you are using 0.3.6 I guess. It will be fixed on the 0.4 SVN.

@GuHB
About the Mummy.. I can't find any bug with it. Mayby there was just a clean before you tried to open it? Else, tell me the error.
Edit: I found the error. The duration of the slain mummy is 10 seconds, than it's changed to another corpse. From that corpse you can't loot it anymore. I will fix that. Thank for the report!

~Sentielo
 
Last edited:
@Sasiro
The water elemental and water elemental crashes your server, because you are using 0.3.6 I guess. It will be fixed on the 0.4 SVN.

@GuHB
About the Mummy.. I can't find any bug with it. Mayby there was just a clean before you tried to open it? Else, tell me the error.
Edit: I found the error. The duration of the slain mummy is 10 seconds, than it's changed to another corpse. From that corpse you can't loot it anymore. I will fix that. Thank for the report!

~Sentielo

Isn't it already fixed in the latest 0.4 SVN since for me it ain't crashing although I use one of the latest SVN. And it will take along time until it will be released.

Go ahead with your great job but I think you should take care about the major Monsters like Frost Dragons etc, since they are one of the most Hunted Monsters though. But it depends on the Server of course.

I will try now several Monsters and report, if I found a recent bug.
 
Thank you AchTung ;). I lost my acc and pass to the new svn, so I can't download it at the private svn.. Have to ask it back to Elf.
I would also very appreciate if you could send me the new items.xml, because Elf isn't online.
More bugtrackers = better monsters so gogo!

Anybody knows, how long paralyze should take?

~Sentielo
 
Last edited:
I checked the TibiaWiki Loot Statistics of Green Djinn and recognized that it might be wrong:

Code:
Green Piece of Cloth	 1	0.61%	165
Mana Potion	2	1.21%	83

And In your green djinn.xml it's written different that there is a 2000 chance to get the green piece of clothes and mana potion 1200. Isn't it wrong?
 
Yes it is, according to loot and elements =).
Do you want to help me with my monsterpack ("insteed of creating your own, if you are")?
I also need somebody which can make some costum spells for me!

~Sentielo

Nope sorry, I'm busy with my Server Project. So I an't got time to help you at your monsterpack although I liked it. And I'm not creating one, I just tested some monsters and people were complaining about the loot of Green Djinn. And finding bugs means reporting here for me and help a bit if I got time^^
 
Dear Sentielo

You need make a work to be certaly monsters be weak like rook monsters ...
Players say me the trolls and anothers monsters are too hard to kill like trolls, minotaurs, orcs and anothers for who has rook system had a few problems with they ...
Tks a lot bro mine monsters i had change but maybe another players can have same problem i know the attacks are same that tibiawiki but they give hardest hits for servers with low exp cause has rookgaard i know you had a loot of problems to think on that but thats is just a idea ...
 
@up rocks,

@sentielo- a tip from a pro hoster. Think about what monsters are hunted the most, like.. a wolf? maybe a rat on rookgaard? What does player do when they reach mainland? They go cyclops and rotworms. Then dragons. Dragon lords, frost dragons.. demons, etc etc

Fix those.
 
Hello guys,

First of all I would love to say, that I am currently busy with the elements/immunities/attacks/defenses of the monsters. Also I am adding the tibia-stats.com statistics on my monsterpack, for better loot statistics! This is done at the moment by 7 of the 59 monster folders.

Now some place to answer the questions or notifications..
@ Bulet
I guess the attacks are pretty well at the moment, but the main problem is, that the defenses aren't trackable for me or for any players at the moment. If anybody knows (what I think nobody does), than tell it to meh.

@Frank
Oke pro hoster ;). I guess the demon folders, already has been done. We are currently doing the Dragons folders. I aint ignoring you guys.

@AchTung
AEW please send send send!

~Sentielo
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demongoblin" nameDescription="a goblin" race="blood" experience="25" speed="200" manacost="290">
	<health now="50" max="50"/>
	<look type="35" corpse="5995"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="1"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="15"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="10" attack="10"/>
		<attack name="physical" interval="1000" chance="9" range="7" min="-15" max="-25">
			<attribute key="shootEffect" value="smallstone"/>
		</attack>
	</attacks>
	<defenses armor="6" defense="8"/>
	<elements>
		<element energyPercent="20"/>
		<element holyPercent="20"/>
		<element earthPercent="-10"/>
		<element deathPercent="-5"/>
	</elements>
	<loot>
		<item id="2148" countmax="9" chance="28750"/><!-- gold coin -->
		<item id="1294" countmax="4" chance="7000"/><!-- small stone -->
		<item id="2230" chance="13750"/><!-- bone -->
		<item id="2379" chance="16000"/><!-- dagger -->
		<item id="2461" chance="12570"/><!-- leather helmet -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>	
		<item id="2406" chance="10000"/><!-- short sword -->
		<item id="2667" chance="13750"/><!-- fish -->
		<item id="2235" chance="7000"/><!-- moldy cheese -->	
		<item id="2467" chance="6750"/><!-- leather armor -->
		<item id="2449" chance="4000"/><!-- bone club -->
		<item id="2559" chance="7750"/><!-- small axe -->
			</inside>
		</item>
	</loot>
</monster>

Loot chance, attack behavior/damage, immunities etc has to be fixed.
 
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