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ObjectBuilder [10.32]

Hi, i'am new in these things, but when i want to add a new sprite, and save i only get an error like: {0} index is out of range {1}. Anyone know what I'm doing wrong?
this is when you save the sprites and you have selected ones too, and the program asks you if you want to save replacing the selected sprites or not, you probably select yes, that error i think it happens when you don't have the same amounts of selected sprites and the sprites you want to save, next time try selecting no, or if you want to save 6 new sprites for example, select other 6 sprites you don't use to be replaced. I hope it helps
 
gogo compile to 10.54
:)
i want new outfits :B

1 - Download the latest revision (The link from my last post)
2 - Open the Versions window (Menu Window > Versions)
4 - Open the Open Client Files window (Menu File > Open)
5 - Copy and paste the signatures, add the version value and click in New (See picture below)

version_tutorial.png
 
Yeah, works nice
:) thanks for it
the best program to edit spr :3
 
10.55
  • dat: 54128727
  • spr: 54128755
They added new magic animations
 
10.50+ has water color 51, 10.50 has 40.
That`s why water is not visible in 10.50 from 10.50+
When I change it to 17 is this same, water in mini map is lost, works only on 40.
That`s bu****it, is any way to change water color?
Greetings Astant
 
tibia 10.57

DAT
542535F9
SPR
54253627

but i get a error

Error: Unknown flag. flag=0x3f, previous=0x1, category=Outfit, id=2.
at otlib.things::ThingSerializer$/readProperties6()
at otlib.things::ThingTypeStorage/loadThingTypeList()
at otlib.things::ThingTypeStorage/readBytes()
at otlib.things::ThingTypeStorage/load()
at nail.objectbuilder.core::ObjectBuilderWorker/onLoadFiles()
at nail.signals::Signal/dispatch()
at nail.workers::ApplicationWorker/mainToWorkerMessageHandler()
 
aparently they did some changes into the structure again, i think is about the new animation, that has fire moving while stand still, i saw it and i asked myself wow how do i get that done, maybe it's impossible, that's why they changed it, it's just what i think
 
I'm currently looking over how to properly work with adobe air since i have never done this before and maybe i'll be able to update it if no one else will.
Anyone else who is interested in doing so might perhaps find this useful: http://tpforums.org/forum/threads/5030-Tibia-Data-File-Structure?p=54292

The code in AS3 is this: http://pastebin.com/4C1WEiYH

But a lot of things should be changed in the program to have full support for this version and I'm not excited to do this.
The animations were divided into two parts: Idle and walking. Maybe to support other states in a future update like fighting, etc.
 
OTClient will need some work too.
Also I think this new animation will be very useless :D
 
Yo i keep getting this error every time I try to import an animation.

ArgumentError: Unexpected animation mode 255
at otlib.things::Animator$/create()
at otlib.things::ThingData$/readSprites()
at otlib.things::ThingData$/unserialize()
at otlib.things::ThingData$/createFromFile()
at nail.animationeditor::AnimationEditor/openOBD()
at nail.animationeditor::AnimationEditor/setFile()
at MethodInfo-4992()


And they don't play in the editor
 
Any chance of it being updated to open 10.59?

This is the error I get when I try to open 10.59



Error: Unknown flag. flag=0x3f, previous=0x1, category=Outfit, id=2.
at otlib.things::ThingSerializer$/readProperties6()
at otlib.things::ThingTypeStorage/loadThingTypeList()
at otlib.things::ThingTypeStorage/readBytes()
at otlib.things::ThingTypeStorage/load()
at ob.core::ObjectBuilderWorker/onLoadFiles()
at nail.signals::Signal/dispatch()
at nail.workers::ApplicationWorker/mainToWorkerMessageHandler()
 
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