What is a GameJam?
A gameJam is where a bunch of people make games after a chosen theme and some requirements for a short amount of time.
Before the times up, each project must be uploaded to a website like itch.io for easy access so anyone could play it.
Those that did the gamejam can vote on a couple of categories on how well the game did, like graphics, sounds, if its fun, story etc. and then after voting ends there will be a winner of the gamejam.
Why do gamejams exist?
(My idea of what it is): To get more people into game developement. + its super fun.
How could this be converted to Open Tibia? This is where the discussion starts.
What can we do to make more OT-Developers and start making the community grow again?
The servers are in development for months and months, even years and some never see the light of day.
This could be a way to get more servers up and running. Yes I understand they would be less of quality, but honestly I dont really care if the maps are amazingly detailed, I just want to have fun when I play. Super advanced and confusing mechanics is a no-no.
Think of when OT was a young genre, you jump between a few servers per day and just had fun playing and testing. No one argued of what pay-to-win was. It didnt even exist at the time.
What do you think that reads this, is it a good idea? If no, what could be changed, or why a no? If yes, anything that could be added to make it even better?
A gameJam is where a bunch of people make games after a chosen theme and some requirements for a short amount of time.
Before the times up, each project must be uploaded to a website like itch.io for easy access so anyone could play it.
Those that did the gamejam can vote on a couple of categories on how well the game did, like graphics, sounds, if its fun, story etc. and then after voting ends there will be a winner of the gamejam.
Why do gamejams exist?
(My idea of what it is): To get more people into game developement. + its super fun.
How could this be converted to Open Tibia? This is where the discussion starts.
What can we do to make more OT-Developers and start making the community grow again?
- Easy access: We already have useful tutorials on how to get started. Maybe a new and updated tutorial could be made to make it even easier for newcomers to begin a fresh project.
- Instead of sharing the project, we share IP-Address so players could join the server and play.
- Projects could be fully shared after the jam is done so people could see how the code works for specific things that you have made.
- All projects must use the same game version ( game version will be decided as a requirement )
- No project will use private sources, all servers must be easy to connect from one client(Which is the original tibia client, of the version we agreed upon)
- We could have a 2-week deadline. (or another limit)
- NO MONEY SHOPS, DONATIONS NOT ALLOWED
- Using the latest TFS-version so everyone starts at the same square.
The servers are in development for months and months, even years and some never see the light of day.
This could be a way to get more servers up and running. Yes I understand they would be less of quality, but honestly I dont really care if the maps are amazingly detailed, I just want to have fun when I play. Super advanced and confusing mechanics is a no-no.
Think of when OT was a young genre, you jump between a few servers per day and just had fun playing and testing. No one argued of what pay-to-win was. It didnt even exist at the time.
What do you think that reads this, is it a good idea? If no, what could be changed, or why a no? If yes, anything that could be added to make it even better?