Still can't wait
TFS will be boss then!
Could we get any word on the progress of this?
Red
TFS will be boss then!
Could we get any word on the progress of this?
Red
I don't see revscriptsys on there
Thomson ST780 said:Dynamic DNS Service
Dynamic DNS can be used to point a fixed host name (e.g host.a-domain.com) to the public (or WAN) IP address assigned by your Internet Service Provider (typically a dynamic IP address). This allows servers located on your Local Network (configured using Game & Application Sharing) to be accessible using this alias rather than the IP address assigned by your Internet Service Provider.
The Forgotten Server version 0.2 currently has the best stability. 0.3 has the new features. In version 0.4 we plan to focus on performance, it will be our highest priority. Besides performance, the graphical user interface will be rewritten using the crossplatform GUI library wxWidgets.
This is how our TODO list looks for 0.4 so far:
- As mentioned above, the graphical user interface will be rewritten using wxWidgets. It will also be possible to communicate with players through the GUI.
- Since it takes ages to save houseitems we will use live queries to update housetiles, this means that serversaves shouldn't take longer than 5 seconds. [100% done other way]
- Another server intensive process is map clean, we will store the position of all trashed tiles and parse them instead of parsing the entire map. Yes, this will cost more memory resources but it will perform map cleans faster. Incase you don't use map clean it will be possible to disable this so the server doesn't store trashed tiles for no reason. [100% done]
- The config file will be changed to XML, so it will be config.xml instead of config.lua. We will also write a configmanager application with wxWidgets which will make it easier to configure the file.
- Also customability for more item attributes (known from /attr command), so it will be possible to change almost all of them. We are considering new, custom storage for them.
- Ability to reload items, outfits and weapons.
- The guild management system will be rewritten, because the current code is hardcoded, heavy, ugly and hard to edit piece of unnecessary code.
- Account manager code will also be rewritten, for the same reason as above.
If you believe that there is any other code we should improve, please post about it in this thread and we'll see if it's possible for us. Other suggestions can be posted in the project tools.
2012 - tfs 0.4, euro and end of world.
2012 - tfs 0.4, euro and end of world.