Hello, recently I've been admiring the phenomenon related to World of Warcraft. The game has received a lot of updates over the years, completely turning the game into a different one from the original idea. The same with Tibia, which now looks completely different than the older versions. But getting to the point. WoW classic (the first part of the game, without any additions, the most difficult and time-consuming version) experiences a phenomenon that came from the community, such as HARDCORE Server. The game is normally based on all mechanics from the old game, but people made something like hardcore mode exactly death=delete character. In World of Warcraft, you can also die in a thousand ways, but you have lost nothing but time to return to the place of death as a ghost.
*
In Tibia, too, there used to be an option at the very beginning of the game that if you died, you lost everything. What do you think, would it be nice to create such a server, based on whatever version, but I'd bet close to version 7.1-7.4, on hardcore rules, but... There would be other rules that also partially prevail there.
*
That is:
Now, am I going to be honest with you? Who would play it and why? Stupid rules, try it yourself, I won't waste my time on such a thing. What if the game was about money? It is known that money also rotates here, because that's what you do to have something out of your time.
I pay the money, pay the host, and pay the first winnings, the transfer would be made on the same day as the level was entered:
The only thing that would be introduced to the store is a premium account, with a small price but paying premium for the entire account, not only for the character, so even if we die, we will immediately have a premium account when we create a new character on this account.
Exp I would introduce 1x skill multiplier 1x, Magic 1x. The rules I presented. Spells, trading with NPCs, monster strength would be exactly the same as on a given version. You don't even know that the fact of playing Hardcore takes on a completely different gaming experience that you won't get anywhere. Here you have to have eyes in the back of your head, and be careful all the time, and an ordinary trip can turn into a new adventure.
*
In Tibia, too, there used to be an option at the very beginning of the game that if you died, you lost everything. What do you think, would it be nice to create such a server, based on whatever version, but I'd bet close to version 7.1-7.4, on hardcore rules, but... There would be other rules that also partially prevail there.
*
That is:
- No possibility to trade with other players, the Trade system would be disabled + a system would be introduced that each player dropping any item and then throwing it on the ground, the other player would also not be able to pick it up, because each loot would get a personal id from the owner of the killed monster or Quest, and only the player could move it but not pick it up. (Trading with NPCs would not be changed, all items that could be bought in real would work the same + the ability to buy runes in the shop).
- Limited PVP, a PVP trigger command would be introduced. The world would be completely non-pvp, and only with the consent of two players will they be able to duel. The command would fire a white skull for 5 minutes, and if another player notices and wants to kill someone with a skull, they would also have to fire it with the command. And if we fire PVP, we won't be able to turn it off for another 5 minutes (not including PZ).
- Safe disconnection. We know well what the world of Tibia is like and the older ones still know what the traps used to look like, in the hardcore world there would be a lot of people who will always interrupt out of spite, so I would introduce exit=monsters are blind and do not beat for a while, and the character is logged out in a few seconds, and if we logged in and someone was even waiting for us with a trap, then we can also give an exit right away, and it works the same.
- People can argue in a party and then there would be shared exp. (Without adding someone to the party, we can't use spells like exura sio, exura gran mas res on someone else).
Now, am I going to be honest with you? Who would play it and why? Stupid rules, try it yourself, I won't waste my time on such a thing. What if the game was about money? It is known that money also rotates here, because that's what you do to have something out of your time.
I pay the money, pay the host, and pay the first winnings, the transfer would be made on the same day as the level was entered:
- First 10 level: 5$
- First 20 level: 15$
- First 30 level: 35$
- first 40 level: 60$
The only thing that would be introduced to the store is a premium account, with a small price but paying premium for the entire account, not only for the character, so even if we die, we will immediately have a premium account when we create a new character on this account.
Exp I would introduce 1x skill multiplier 1x, Magic 1x. The rules I presented. Spells, trading with NPCs, monster strength would be exactly the same as on a given version. You don't even know that the fact of playing Hardcore takes on a completely different gaming experience that you won't get anywhere. Here you have to have eyes in the back of your head, and be careful all the time, and an ordinary trip can turn into a new adventure.