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Quick question for mappers

Jfrye

Mapper, trying to learn scripting
Joined
Jan 8, 2009
Messages
365
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Location
Mexico Missouri
Im working on my map, and have come across something that I cant figure out for myself.

Basically, I am working on a cave, but I would like to create a couple places where the light from above ground will shine through. I was thinking about a pitfall, but they close and take the light away.

Also, this is not something I want players to have access to. Just a way to get light to shine down onto level 8.

Any tips appreciated.
 
Im working on my map, and have come across something that I cant figure out for myself.

Basically, I am working on a cave, but I would like to create a couple places where the light from above ground will shine through. I was thinking about a pitfall, but they close and take the light away.

Also, this is not something I want players to have access to. Just a way to get light to shine down onto level 8.

Any tips appreciated.
Im not sure but if you put a actionid would that prevent it from decay to closed pitfall?
 
Can also change
Lua:
       <attribute key="decayTo" value="461"/>
       <attribute key="duration" value="120"/>
attributes to be handled by 'AddItem' moveevent. And not work on items with actionid.
 
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