leyendario
kind of scripter
thx! this works..
Than make it by yourself.this script is very large and has much that could be withdrawn.
to do it the much smaller and more complete.
I know that it work, but thanks ^_^.thx! this works..
In this script can u do the anni more then 1 time ?
-- CONFIG --
local room = { -- room with demons
fromX = 174,
fromY = 1694,
fromZ = 8,
--------------
toX = 185,
toY = 1702,
toZ = 8
}
local monster_pos = {
[1] = {pos = {175, 1695, 8}, monster = "Demon"},
[2] = {pos = {176, 1695, 8}, monster = "Demon"},
[3] = {pos = {177, 1695, 8}, monster = "Demon"},
[4] = {pos = {178, 1695, 8}, monster = "Demon"},
[5] = {pos = {179, 1695, 8}, monster = "Demon"},
[6] = {pos = {180, 1695, 8}, monster = "Demon"},
[7] = {pos = {181, 1695, 8}, monster = "Demon"},
[8] = {pos = {182, 1695, 8}, monster = "Demon"},
[9] = {pos = {175, 1699, 8}, monster = "Demon"},
[10] = {pos = {176, 1699, 8}, monster = "Demon"},
[11] = {pos = {177, 1699, 8}, monster = "Demon"},
[12] = {pos = {178, 1699, 8}, monster = "Demon"},
[13] = {pos = {179, 1699, 8}, monster = "Demon"},
[14] = {pos = {180, 1699, 8}, monster = "Demon"},
[15] = {pos = {181, 1699, 8}, monster = "Demon"},
[16] = {pos = {182, 1699, 8}, monster = "Demon"}
}
local players_pos = {
{x = 184, y = 1721, z = 8},
{x = 176, y = 1721, z = 8},
{x = 181, y = 1725, z = 8},
{x = 183, y = 1725, z = 8},
{x = 185, y = 1725, z = 8},
{x = 181, y = 1717, z = 8},
{x = 183, y = 1717, z = 8},
{x = 185, y = 1717, z = 8}
}
local new_player_pos = {
{x = 182, y = 1697, z = 8},
{x = 181, y = 1697, z = 8},
{x = 180, y = 1697, z = 8},
{x = 179, y = 1697, z = 8},
{x = 178, y = 1697, z = 8},
{x = 177, y = 1697, z = 8},
{x = 176, y = 1697, z = 8},
{x = 175, y = 1697, z = 8}
}
local playersOnly = "yes"
local questLevel = 400
------------------------------------------------------
--- CONFIG END ---------------------------------------
------------------------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.itemid == 1945 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower(playersOnly) == "yes" then
if isPlayer(player[i].uid) == TRUE then
all_ready = all_ready+1
else
monsters = monsters+1
end
else
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if isPlayer(player[i].uid) == TRUE then
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
else
level = level+1
end
end
if level == #players_pos then
if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
doTransformItem(item.uid,1946)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
end
elseif item.itemid == 1946 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == TRUE then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1945)
end
end
return TRUE
end
Here my but dont work:s
This is for 8 players annih but i dont know why dont work:s
all characters just get a poff.
-- Annihilator by Shawak v2.1
-- CONFIG --
local room = { -- room with demons
fromX = 80,
fromY = 122,
fromZ = 7,
--------------
toX = 83,
toY = 126,
toZ = 7
}
local monster_pos = {
[1] = {pos = {80, 122, 7}, monster = "Demon"},
[2] = {pos = {82, 122, 7}, monster = "Demon"},
[3] = {pos = {81, 126, 7}, monster = "Demon"},
[4] = {pos = {83, 126, 7}, monster = "Demon"},
[5] = {pos = {84, 124, 7}, monster = "Demon"},
[6] = {pos = {85, 124, 7}, monster = "Demon"}
}
local players_pos = {
{x = 83, y = 136, z = 7},
{x = 84, y = 136, z = 7},
{x = 85, y = 136, z = 7},
{x = 86, y = 136, z = 7}
}
local new_player_pos = {
{x = 80, y = 124, z = 7},
{x = 81, y = 124, z = 7},
{x = 82, y = 124, z = 7},
{x = 83, y = 124, z = 7}
}
local playersOnly = "no"
local questLevel = 79
------------------------------------------------------
--- CONFIG END ---------------------------------------
------------------------------------------------------
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.itemid == 1945 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower(playersOnly) == "yes" then
if isPlayer(player[i].uid) == TRUE then
all_ready = all_ready+1
else
monsters = monsters+1
end
else
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if isPlayer(player[i].uid) == TRUE then
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
else
level = level+1
end
end
if level == #players_pos then
if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
doTransformItem(item.uid,1946)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
end
elseif item.itemid == 1946 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == TRUE then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1945)
end
end
return TRUE
end