Flatlander
Species Developer
Update! (No video for this one... yet)
I just finished making NPCs save to SQL!
This means Inventory, and Storage Values of NPCs will save for server restarts.
This means NPCs can grow over time, participate in quests, have Stock (It's possible for shops to run out of items) and money (its possible for shops to run out of money so they cannot buy any more items).
They also have equipment, items, and can be killed (they will respawn at temple).
The goal is to have NPCs be simulated players. Making the world more alive, more unpredictable, and much more fun.
I just finished making NPCs save to SQL!
This means Inventory, and Storage Values of NPCs will save for server restarts.
This means NPCs can grow over time, participate in quests, have Stock (It's possible for shops to run out of items) and money (its possible for shops to run out of money so they cannot buy any more items).
They also have equipment, items, and can be killed (they will respawn at temple).
The goal is to have NPCs be simulated players. Making the world more alive, more unpredictable, and much more fun.