Coca Cola
New Member
- Joined
- Apr 10, 2010
- Messages
- 164
- Reaction score
- 0
what do you mean by reset?@Coca Cola
setItemName(item.uid,getItemInfo(item.itemid).name )
is to reset item
what do you mean by reset?@Coca Cola
setItemName(item.uid,getItemInfo(item.itemid).name )
is to reset item
that i know but , i mean to take of the % of the name ,@Coca Cola
to remove slot
@squidy
if you use aid yes.
@vincity
better no
@Nanashi
sorry if i change it to eaiser it will affect the script work
if getSlotCount(nam) < conf.maxSlotCount then
local l = choose('hp','mp','ml','cas','shield','dist')
local p = getper()
doSendMagicEffect(toPosition,30)
nam = nam..' ['..l..'.+'..p..'%]'
doSendAnimatedText(toPosition,l..' '..p..'%',120)
doItemSetAttribute(itemEx.uid,'name',nam)
doRemoveItem(item.uid,1)
else
doPlayerSendTextMessage(cid, 24,"Remove all slots.")
setItemName(item.uid,getItemInfo(item.itemid).name )
end
return true
end
[22/07/2010 14:25:59] ml
[22/07/2010 14:25:59] 13
--[[
Slot system 100% by mock \o
]]
---Config
local conf = {
maxSlotCount=1,
ignoredIds={}
}
--End
function choose(...) --- Function by mock.
local arg = {...}
return arg[math.random(1,#arg)]
end
if not getItemAttack then
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
end
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
end
end
local function isArmor(uid) -- Function by Mock the bear.
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
end
return false
end
local function isWeapon(uid) -- Function by Mock the bear.
uid = uid or 0
local f = getItemWeaponType(uid)
if f == 1 or f == 2 or f == 3 then
return true
end
return false
end
local function isShield(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 4 then
return true
end
return false
end
local function isBow(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 5 and not isItemStackable(uid) then
return true
end
return false
end
function onUse(cid, item, fromPosition, itemEx, toPosition) -- Script by mock the bear (MTB)
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if isInArray(conf.ignoredIds, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
doPlayerSendTextMessage(cid, 24,"You not reset this item.")
return TRUE
end
if isCreature(itemEx.uid) then
return FALSE
end
local nam = getItemName(itemEx.uid)
function getper()
local n = 1
for i=1,10 do
n = n+math.random(0,2)
if n < 8*i then
break
end
end
return n
end
function getSlotCount(nam)
local c = 0
for _ in nam:gmatch('%[(.-)%]') do
c = c+1
end
return c
end
if getSlotCount(nam) >= conf.maxSlotCount and getWeaponLevel(itemEx.uid) <= 3 then
doPlayerAddItem(cid,8300,1)
doSendMagicEffect(toPosition,30)
doCreatureSay(cid, "~Reset Slots!", TALKTYPE_ORANGE_1)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level))
else
doPlayerSendTextMessage(cid, 24,"You not need reset.")
end
return true
end
--[[
Slot system 100% by mock \o
]]
---Config
local conf = {
maxSlotCount=1,
noUPIds={2488,8881,8931,7450,8925,2522,2523,6433,6391,2537,2542},
maxlvl = 2,
ignoredIds={}
}
--End
function choose(...) --- Function by mock.
local arg = {...}
return arg[math.random(1,#arg)]
end
if not getItemAttack then
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
end
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
end
end
local function isArmor(uid) -- Function by Mock the bear.
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
end
return false
end
local function isWeapon(uid) -- Function by Mock the bear.
uid = uid or 0
local f = getItemWeaponType(uid)
if f == 1 or f == 2 or f == 3 then
return true
end
return false
end
local function isShield(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 4 then
return true
end
return false
end
local function isBow(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 5 and not isItemStackable(uid) then
return true
end
return false
end
function onUse(cid, item, fromPosition, itemEx, toPosition) -- Script by mock the bear (MTB)
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if isInArray(conf.ignoredIds, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
doPlayerSendTextMessage(cid, 24,"You not reset this item.")
return TRUE
end
if isCreature(itemEx.uid) then
return FALSE
end
local nam = getItemName(itemEx.uid)
function getper()
local n = 1
for i=1,10 do
n = n+math.random(0,2)
if n < 8*i then
break
end
end
return n
end
function getSlotCount(nam)
local c = 0
for _ in nam:gmatch('%[(.-)%]') do
c = c+1
end
return c
end
if isInArray(conf.noUPIds, itemEx.itemid) and getSlotCount(nam) >= conf.maxSlotCount then
level = getWeaponLevel(itemEx.uid)
resets = getSlotCount(nam)
doPlayerAddItem(cid,8300,1)
doSendMagicEffect(toPosition,30)
doCreatureSay(cid, "~Reset Slots! +0", TALKTYPE_ORANGE_1)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid))
return true
elseif getSlotCount(nam) >= conf.maxSlotCount and getWeaponLevel(itemEx.uid)+1 <= 2 then
level = getWeaponLevel(itemEx.uid)
resets = getSlotCount(nam)
doPlayerAddItem(cid,8300,1)
doSendMagicEffect(toPosition,30)
doCreatureSay(cid, "~~You have +1 upgrade and Reset all Slots!~~", TALKTYPE_ORANGE_1)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level))
return true
elseif getSlotCount(nam) >= conf.maxSlotCount and getWeaponLevel(itemEx.uid)+1 <= 3 then
level = getWeaponLevel(itemEx.uid)
resets = getSlotCount(nam)
doPlayerAddItem(cid,8300,1)
doSendMagicEffect(toPosition,30)
doCreatureSay(cid, "~~You have +2 upgrades and Reset all Slots!~~", TALKTYPE_ORANGE_1)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level))
return true
elseif getSlotCount(nam) >= conf.maxSlotCount and getWeaponLevel(itemEx.uid)+1 == 4 then
level = getWeaponLevel(itemEx.uid)
slots = getSlotCount(nam)
doSendMagicEffect(toPosition,30)
doCreatureSay(cid, "~Reset Slots! You lose " .. slots .. " viper slot system because you have +3 upgrades~~", TALKTYPE_ORANGE_1)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level))
else
doPlayerSendTextMessage(cid, 24,"You not need reset.")
end
return true
end