Hello folks~
Today I'm here to talk about a crucial feature which TFS 1.x currently doesn't have, the "Ingame Account Manager"
I've recently been starting to work towards an Ingame Account Manager which works similiar to the old one.
This Account Manager is mostly written in lua, requires just a few source edits which aren't hard to be done.
This Account Manager doesn't work 100% like the old one, you are able to login straight with no account name and password and you'll login to the Account Manager (multiple Account Managers can be logged in, regardless of "allowClones" and "onePlayerOnlinePerAccount" in config.lua)
looks like this (note I've just opened 2 accounts to show they don't interfere with eachother, there can be lots more account managers online at the same time)
As you can see everything you write into that channel cannot be seen by yourself or by other people, it's like a local channel just between you and the server.
This is how a full dialog of an Account + Character Creation looks like:
We can see that the second client doesn't pick any messages up (they don't interfere with eachother)
Let us login with our created Account
The Account Manager cannot move / pickup / talk / etc. just like the old one.
However the Account Manager is just used to create a new account + a character, or to recover a lost account.
If you want to create / delete or change the password you can do that directly on every character who you are logged in with from your account.
Looks like this:
This is however currently in development
Development list:
I would really like to hear about suggestions / ideas / concepts on how to make this better and maybe easier to use.
Today I'm here to talk about a crucial feature which TFS 1.x currently doesn't have, the "Ingame Account Manager"
I've recently been starting to work towards an Ingame Account Manager which works similiar to the old one.
This Account Manager is mostly written in lua, requires just a few source edits which aren't hard to be done.
This Account Manager doesn't work 100% like the old one, you are able to login straight with no account name and password and you'll login to the Account Manager (multiple Account Managers can be logged in, regardless of "allowClones" and "onePlayerOnlinePerAccount" in config.lua)
looks like this (note I've just opened 2 accounts to show they don't interfere with eachother, there can be lots more account managers online at the same time)
As you can see everything you write into that channel cannot be seen by yourself or by other people, it's like a local channel just between you and the server.
This is how a full dialog of an Account + Character Creation looks like:
We can see that the second client doesn't pick any messages up (they don't interfere with eachother)
Let us login with our created Account
The Account Manager cannot move / pickup / talk / etc. just like the old one.
However the Account Manager is just used to create a new account + a character, or to recover a lost account.
If you want to create / delete or change the password you can do that directly on every character who you are logged in with from your account.
Looks like this:
This is however currently in development
Development list:
- Create Account with Character [DONE]
- Recover lost Account [DONE]
- Create Character with already logged in Character [DONE]
- Change Password with already logged in Character [DONE]
- Change E-mail with already logged in Character [DONE]
I would really like to hear about suggestions / ideas / concepts on how to make this better and maybe easier to use.
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