Hello guys ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Today I'll present you my newest project called "Ingame Manager"
It's a system completly written in lua, which uses the modalWindow functions from tfs 1.0.
So it's easy to implement and doesn't require any other programms or something else.
start menu: player list:
player options:
a few of the features implemented and working:
Info:
Ban Menu:
add item:
remove item:
add skills:
change town:
change access type:
There are still a few things on my todo list such as:
Once everything is 100% tested and has no flaws I'll make a pull request for it to be added to the official tfs 1.0 distro.
for now I just want to hear what I'm probably missing or what I could still add / do better.
I'm also currently looking for a few people with running servers (tfs 1.0 ofc) which would like to try this at their live server, as for now I don't want to publish the code as I can't tell if it's 100% flawless so I'd rather stick to some beta testing for now![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
kind regards, Evil Hero.
Today I'll present you my newest project called "Ingame Manager"
It's a system completly written in lua, which uses the modalWindow functions from tfs 1.0.
So it's easy to implement and doesn't require any other programms or something else.
start menu: player list:
![13.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F13.png&hash=a4e82218637a4d365e2c6de18e40ae43)
![2.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F2.png&hash=4d238b69df5481f28a78105fb3fc5892)
player options:
![3.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F3.png&hash=ea7a6536276b8592f9dc6fb05f40fd33)
![4.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F4.png&hash=6f72f5d412450aed2016132f3bf07eba)
a few of the features implemented and working:
Info:
![5.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F5.png&hash=a4ad4436d7cc76ff6c9669babf3d2824)
Ban Menu:
![6.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F6.png&hash=3956a908868cf4c0964c704366f82be4)
![7.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F7.png&hash=ac5351c5a965440500595f6380ac4ab8)
add item:
![8.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F8.png&hash=904e1c655fbe5d1be5e4a95a112ecfd1)
remove item:
![9.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F9.png&hash=123b3ad49aab84dec156689ac029b9de)
add skills:
![10.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F10.png&hash=8a9bdb5b1bc8f05d6710ad39fc5be5ff)
change town:
![11.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F11.png&hash=d248b4dd1e0bc6d4b02acb5d8d3a5a44)
change access type:
![12.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F16488734%2FIngame%2520Manager%2F12.png&hash=9c5c0159712ba9ab476dbf1e55c3608a)
There are still a few things on my todo list such as:
Code:
IP Ban [DONE]
Namelock Player [IN WORK]
add everything which gets executed into a log file [LEAST PRIORITY]
unban player [IN WORK]
Administrate Monsters [IN WORK 75%]
Administrate NPCs [DONE]
Once everything is 100% tested and has no flaws I'll make a pull request for it to be added to the official tfs 1.0 distro.
for now I just want to hear what I'm probably missing or what I could still add / do better.
I'm also currently looking for a few people with running servers (tfs 1.0 ofc) which would like to try this at their live server, as for now I don't want to publish the code as I can't tell if it's 100% flawless so I'd rather stick to some beta testing for now
kind regards, Evil Hero.
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