Togu
Advanced OT User
The Forgotten Tibia
Why this name?
Which way?
How does it works?
Why this name?
- It's based on The Forgotten Server (and OTClient)
- It looks like many people forgot that Tibia could be this way
Which way?
How does it works?
- Vocations:
- They won't exist. Everyone will be a no-vocation normal human being.
- Skills:
- Magic (+ Mana, + Magic Damage)
- Vitality (+ Health)
- Strenght (+ Phisical Damage, + Cap)
- Dexterity (+ Speed, + Attack Speed)
- Intelligence (+ Mana, + Attack Spells)
- Faith (+ Mana, + Support Spells)
- Resistance (+ Defence, + Cap)
- Endurance (+ Cap, + Health)
- Skill Advancement:
- From level 1 to 8 - each level gives you 2 points
- From level 8 to 40 - each level gives you 4 points
- From level 40 to 60 - each level gives you 3 points
- From level 60 to 80 - each level gives you 2 points
- From level 80 to 100 - each level gives you 1 point
- From level 100 onwards - each 2 levels gives you 1 point
- Example 1:
- Example 2:
-- Skill Gain
-- NOTE: values has to be changed in data/lib/core/skillpoints.lua too
magicManaGain = 15
vitalityHealthGain = 15
intelligenceManaGain = 10
faithManaGain = 10
resistanceCapGain = 5 * 100
enduranceCapGain = 15 * 100
enduranceHealthGain = 5
-- DUAL WIELDING (70 = 70% of single weapon damage)
allowDualWielding = true
dualWieldingDamageRate = 70
-- SHIELDS (default: 100 resistance, 0 dexterity)
-- Shield formula: defenseSkill = (RESISTANCE * shieldResistanceFactor / 100) + (DEXTERITY * shieldDexterityFactor / 100);
shieldResistanceFactor = 100
shieldDexterityFactor = 0
-- DISTANCE WEAPONS (default: 100 dexterity, 0 strenght)
-- Spear formula: attackSkill = (STRENGHT * spearStrenghtFactor / 100) + (DEXTERITY * spearDexterityFactor / 100);
-- Bow formula: attackSkill = (STRENGHT * bowStrenghtFactor / 100) + (DEXTERITY * bowDexterityFactor / 100);
spearDexterityFactor = 100
spearStrenghtFactor = 0
bowDexterityFactor = 75
bowStrenghtFactor = 50
-- WANDS and RODS (default: 0 int, 0 faith, 0 magic)
-- Rod formula: maxDamage = maxDamage + (maxDamage * (FAITH - 8) / 100) * (rodFaithFactor / 100) + (MAGIC * magicWandRodFactor / 100);
-- Wand formula: maxDamage = maxDamage + (maxDamage * (INTTELIGENCE - 8) / 100) * (wandIntFactor / 100) + (MAGIC * magicWandRodFactor / 100);
rodFaithFactor = 200
wandIntelligenceFactor = 100
magicWandRodFactor = 0
-- NOTE: values has to be changed in data/lib/core/skillpoints.lua too
magicManaGain = 15
vitalityHealthGain = 15
intelligenceManaGain = 10
faithManaGain = 10
resistanceCapGain = 5 * 100
enduranceCapGain = 15 * 100
enduranceHealthGain = 5
-- DUAL WIELDING (70 = 70% of single weapon damage)
allowDualWielding = true
dualWieldingDamageRate = 70
-- SHIELDS (default: 100 resistance, 0 dexterity)
-- Shield formula: defenseSkill = (RESISTANCE * shieldResistanceFactor / 100) + (DEXTERITY * shieldDexterityFactor / 100);
shieldResistanceFactor = 100
shieldDexterityFactor = 0
-- DISTANCE WEAPONS (default: 100 dexterity, 0 strenght)
-- Spear formula: attackSkill = (STRENGHT * spearStrenghtFactor / 100) + (DEXTERITY * spearDexterityFactor / 100);
-- Bow formula: attackSkill = (STRENGHT * bowStrenghtFactor / 100) + (DEXTERITY * bowDexterityFactor / 100);
spearDexterityFactor = 100
spearStrenghtFactor = 0
bowDexterityFactor = 75
bowStrenghtFactor = 50
-- WANDS and RODS (default: 0 int, 0 faith, 0 magic)
-- Rod formula: maxDamage = maxDamage + (maxDamage * (FAITH - 8) / 100) * (rodFaithFactor / 100) + (MAGIC * magicWandRodFactor / 100);
-- Wand formula: maxDamage = maxDamage + (maxDamage * (INTTELIGENCE - 8) / 100) * (wandIntFactor / 100) + (MAGIC * magicWandRodFactor / 100);
rodFaithFactor = 200
wandIntelligenceFactor = 100
magicWandRodFactor = 0
Last edited: