• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

The future of RealOTS

Hi. Free spells on test server plx.

realot%201.png

Thank you for the report.

Addressed some issues:
  • NPCs message checking is no longer case-sensitive (Thanks to Organ Donor for the report)
  • Fixed a tremendous interpreting bug with NPCs which was allowing players to multiply their cash by exchanging gold (Remove amount came after removing the cash itself)
  • Added a security risk for the new decompiled damage formulas, this time we won't get divided by zero :v
  • Food regeneration time should be more accurate.
  • Fixed the door closing bug shown above.
  • Addresssed a compute damage for fluids (oops)
  • For the test server phase you will no longer need to buy spells.
The test server will be up in a few minutes.
 
Last edited:
After a lot of testing, and crashes, the floating point number error has been addressed.
Very sorry for the inconvenience.
 
After a rough day of maintenance and bug report achieve, we were able to accomplish a big patch for today.
These changes will help the players feel the game environment to be more realistic to what RealOTS is to this day.

Again, we would like to thank everyone for testing and reporting.
With today's patch, you can find the following changes:
  • Monster summons A.I has been fixed, they will now react the way they are supposed to
  • Fixed an issue with ladders not being usable with an item over them.
  • Fixed an issue with promotion check, you can now buy promotion at King Tibianus and Queen Eloise, remember when you lose your premium time you will also lose your promotion, but whenever you're premium again you will be promoted.
  • Fixed an issue with Ankrahmun depot slots belonging to Kazordoon, if you had saved items in Ankrahmun depot you can find them in Kazordoon depot.
  • Player changes (each player has a to do list, meaning that you can't do more than one action at a time)
    • Your character cannot move items while walking
    • Your character cannot use items while walking (you can still open container items in your inventory the way it's supposed to work)
    • Your character can only hold up to one action at a time
    • There are the following actions your character can only hold at a time (Talk, walk, move objects, use objects, trade with another player, turn direction, go to a position)
  • New Exhaustion System
    • You can no longer use aggressive and healing spells at the same time
    • Casting spells no longer delays your auto attacks, either if it's by a weapon, a distance weapon or a wand
    • Healing spells have a 1 second cool down
    • Force Strike spells have a 1 second cool down
    • All remaining spells have a 3 second cool down
  • Monsters spell rounds
    • Monsters have a better way to calculate their next attack round for each spell, meaning that you will no longer see monsters spamming the same spell over a more than casual way.
  • Vertical and Horizontal door fixes
    • If a door closes south it will push your character south and all items there
    • If a door closes east it will push your character east and all items there
  • Fixed an issue with fist fighting formula granting unlimited remaining hit tries, allowing players to multiply their fist fighting skill with each auto attack.
  • Rings and Amulets that grant extra regeneration are now working accurately for each healing round
  • Fixed an important crash within monsters that were able to summon other creatures crashing the game server
  • Fixed an issue with Captain Fearless teleporting players to Ghostboat without conditional check
  • Paralyze Rune now delays creatures movement speed for 10 seconds (from 1 second, bad formula check)
  • Fixed an issue with NPCs when buying multiple runes, the NPC would sell a single rune with extra charges for the given amount of purchased runes amount.

Again, please do remember that our first lap is to accomplish a 1:1 RealOTS replica, do not mind the removal of OT based features you might like, it can always be adjusted accordingly on a production server.

/Twisted Scorpio
 
Does this mean you will never be adding anything new or custom to the game?

No, this means that the community will no longer feedback in vain, like in Jens' RealOTS, people asking for better stages, exp share, etc.. etc.. and they lie saying they are working on it, when indeed it's -impossible- to perform such a thing as exp share, however, exp stages does is possible with an external script.
 
TOPIC= future of realots. I dont see any future for realots for the moment when server runs like trash. You have to run a original realots and proof to us you got it because now when i play the test server i feel like i play noob ots
 
No, this means that the community will no longer feedback in vain, like in Jens' RealOTS, people asking for better stages, exp share, etc.. etc.. and they lie saying they are working on it, when indeed it's -impossible- to perform such a thing as exp share, however, exp stages does is possible with an external script.

Makes sense. I'd rather see promises that can be kept.

The version of realots up right now is a test server right? Why is premium finite? Shouldn't it be infinite during test server?
 
future of a good ots: 1x loot 3x exp with rl tibia time spawns 1.5 mlvl 2x skills and double price in shop for runes
 
Back
Top