Tibera
Welcome to the Discussion thread about the server Tibera V1.
Introduction of the team
The Tibera team consists of 4 people at the moment.
- Elaney as mapper, lua scripter and main starter of the project.
- Mehi Main programmer and lua scripter
- Atrenis Main mapper and helping with storyline
- John helping out with storyline and translation of the homepage.
What we focus on as a team
- Guilds
- PVP
- Gameplay
Whats so special about this server you may ask?
Server Features
- Our own remade guildsystem
- New pvp design
- Soon to come new vocation designs (not a new vocation)
- No complicated systems, all easy to understand
- Skill and magic level stages fitting for exp stages
- changed existing items, changes depending on rarety and difficulty to get.
- New content like roshamuul and oramond without tasks and daily quests for teamhunts for all levels. (will be released in future update when people reach x level)
- We have changed how offline trainer works
- Crafting*
Our own remade guildsystem:
We thought the current system was gray and booring and decided to remake it.
We now offer a guildsystem that rewards active guilds and new ways of teamhunts, quests
and even pvp (tournaments, highscore and pvp events)
Guilds may now advance in Experience that rewards bonuses for how active your guild is. Theese rewards may be access to new areas, guildevents or passive bonuses to your characters.
PvP design:
Skullbashing will be removed with our new PvP design, guilds will be able to defend players under attack and skulled players (inside their guild) without beeing limited to unjusted kills.
blackskull have been removed and will be a future feature for something else.
Vocation changes:
Is pretty much vocation balancing.
Paladins: New unique spells and attacks that will help them having a better role in team hunts and pvp.
Knights: a new design that will be easy to understand and a few new unique spells that will help them in team hunts.
Mages: Nothing new here really, just some tweaks on damage and healing.
Skill/magic/exp stages:
We decided to go with skill and magic level stages to better fit the playstyle of having staged experience rates. The server will be a mid to low rate on exp and high mid to mid on skill/m lvlrate.
Item remake:
For example we have added some attributes such as armor, added new resistance for older armors.
Example: Demon set items now give you % fire resistance. Rainbow shield got buffed timers and buffed stats to better fit the other rewards.
New content:
You will be looking at a lookalike roshamuul kind of place. Where teamhunting will be the main goal of all level ranges.
Offline trainer:
Offline trainer will be limited depending on your characters progressing in levels. A level 8 will not be able to get m lvl/melee/dist 100 anymore. Its staged that when you reach x levels you will gain new amount of skills you can reach.
Crafting:
More information will come later.
Map:
Real map
Progress on server:
We have made it trough the closed beta and open beta testing so once we put this on Advertisement It will be the final deal which will be shortly.
Future plans:
Our first goal is to get the server up and running. After that depending how well the community like our changes and server we will open up another one in the US. The first one will be hosted in germany.
After that we will be working sideways with a HardMode version of our server. Which will be in playstyle of 7.4 but with latest grafics and some things redone.
Feel free to ask any questions about the server and we will answer them.