Kungenn
Veteran OT User
Hello
I've been working with the original files (cipsoft engine) for what feels like ages now.
Done several changes and modifications to them to make it be like 7.4 and so on.
However, a friend of mine @ond approached me and said you should really try just going for a pure 7.7, there is no options for it and I think a pure version with PVP-E would be great!
So we talked a bit about it, my concerns with the original PVP-E version of Tibia is;
There is no skulls what so ever, this could potentially make people kill each and everyone they were encounter making it almost impossible to start on the server if you didn't get to start on launch and anyone that is high level would be able to just exterminate everyone as there is no consequences.
Second thing is that on PVP-E the exhaust of offensive abilities is 1000 ms instead of the 2000ms that normal and non-pvp server got.
It might sound fun but also think about if you run across a sorcerer that can use UE twice or even 3 times in a row.
The first UE happens after 0 seconds, no delay on first one.
The second UE happens 1000 ms (1 second) after the first one.
And then they potential third UE could happen after a total of 2 seconds.
You might say yeah but if you cannot react in 1 second you deserve to die, yeah I mean sure, but that also means you would need to be on your toes 24/7 whenever moving around the map and not standing in PZ.
My suggestion was, which isn't a problem to do.
Set the amount of kills per day for redSkull very high or removing skull all together.
Second solution is to make it the "normal" exhaust which is 2000 ms (2seconds).
We discussed a bit of experience rate, loot, skill & mag rate.
Considering how strong mages are in 7.7 due to mana regen is higher and manafluids give double mana but cost 50% of what they did in 7.4.
While instant spells remain the same mana cost (exori vis 20 mana etc). UE is 1200 mana instead of 800 but still.
It makes sorcerers/druids very potent.
Making it 8x SkillRate and 3x MagRate would make it a bit easier for knights & paladins to gain their skills to be threats.
The experience rate would be great if my formula worked that I got working on my current server Nova, however, it breaks at level 89 and we cannot seem to find the reason why.
We are currently working on adapting a system of stages to the experience and if we do manage to bring in stages it would probably be something along the lines of
1-8 8x (You need to get some gear in rook to be able to even stand a chance in main)
9-20 20x
21-40 15x
41-60 10x
61-80 5x
81-100 3x
101-120 2x
121+ 1x
As for loot @ond said he didn't think it matters too much even if it is 1x ,3x or 5x.
Right now I run a 7.4 version of this with 5x loot and players still think it's a low lootrate cause they simply are used to incorrect values on OTS that then say they have 3x when they infact have closer to 10x.
The idea is also to make the servers "season/fun" where we'd start a server and have a set date to when it ends.
When it ends it would be transferred to a new server and everytime a season ends the servers would merge.
No time set for how long a season would be but somewhere around 2 to 3 months?
So the whole reason behind this thread is to get some inputs & thoughts.
Thank you for your time!
I've been working with the original files (cipsoft engine) for what feels like ages now.
Done several changes and modifications to them to make it be like 7.4 and so on.
However, a friend of mine @ond approached me and said you should really try just going for a pure 7.7, there is no options for it and I think a pure version with PVP-E would be great!
So we talked a bit about it, my concerns with the original PVP-E version of Tibia is;
There is no skulls what so ever, this could potentially make people kill each and everyone they were encounter making it almost impossible to start on the server if you didn't get to start on launch and anyone that is high level would be able to just exterminate everyone as there is no consequences.
Second thing is that on PVP-E the exhaust of offensive abilities is 1000 ms instead of the 2000ms that normal and non-pvp server got.
It might sound fun but also think about if you run across a sorcerer that can use UE twice or even 3 times in a row.
The first UE happens after 0 seconds, no delay on first one.
The second UE happens 1000 ms (1 second) after the first one.
And then they potential third UE could happen after a total of 2 seconds.
You might say yeah but if you cannot react in 1 second you deserve to die, yeah I mean sure, but that also means you would need to be on your toes 24/7 whenever moving around the map and not standing in PZ.
My suggestion was, which isn't a problem to do.
Set the amount of kills per day for redSkull very high or removing skull all together.
Second solution is to make it the "normal" exhaust which is 2000 ms (2seconds).
We discussed a bit of experience rate, loot, skill & mag rate.
Considering how strong mages are in 7.7 due to mana regen is higher and manafluids give double mana but cost 50% of what they did in 7.4.
While instant spells remain the same mana cost (exori vis 20 mana etc). UE is 1200 mana instead of 800 but still.
It makes sorcerers/druids very potent.
Making it 8x SkillRate and 3x MagRate would make it a bit easier for knights & paladins to gain their skills to be threats.
The experience rate would be great if my formula worked that I got working on my current server Nova, however, it breaks at level 89 and we cannot seem to find the reason why.
We are currently working on adapting a system of stages to the experience and if we do manage to bring in stages it would probably be something along the lines of
1-8 8x (You need to get some gear in rook to be able to even stand a chance in main)
9-20 20x
21-40 15x
41-60 10x
61-80 5x
81-100 3x
101-120 2x
121+ 1x
As for loot @ond said he didn't think it matters too much even if it is 1x ,3x or 5x.
Right now I run a 7.4 version of this with 5x loot and players still think it's a low lootrate cause they simply are used to incorrect values on OTS that then say they have 3x when they infact have closer to 10x.
The idea is also to make the servers "season/fun" where we'd start a server and have a set date to when it ends.
When it ends it would be transferred to a new server and everytime a season ends the servers would merge.
No time set for how long a season would be but somewhere around 2 to 3 months?
So the whole reason behind this thread is to get some inputs & thoughts.
Thank you for your time!