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Hello everyone,
I'd like to introduce you to TibiaSwap, a project on which I've been working recently
Discord
Register
TibiaSwap aims to create the perfect version of the classic Tibia - avoiding redundant and player-unfriendly mechanics, while enabling the skill-oriented
and introducing new, exciting content to keep players engaged and challenged.
Created by professional developers (check us) with retro tibia at heart, but with modern user experience in mind, to gather all genre enthusiasts.
Swap-your-sprites - choose old-school, Tibia 13 or AI-upscaled animations, that you can switch at any time
TibiaSwap features most of the important old-school mechanics, such as no use-hotkeys, no spell cooldown UH "queueing",
correct respawn interactions, monster loot affecting stats, map saving (...), and the rope trick
TibiaSwap offers various modern improvements too
It was launched on 10/14/2022 and peaked about a month after launch with 179 unique players online.
I'll use this thread to post updates and cool features (or bugs haha) our team created. Feel free to ask me questions - be it about gameplay or development.
I'd like to introduce you to TibiaSwap, a project on which I've been working recently
Discord
Register
TibiaSwap aims to create the perfect version of the classic Tibia - avoiding redundant and player-unfriendly mechanics, while enabling the skill-oriented
and introducing new, exciting content to keep players engaged and challenged.
Created by professional developers (check us) with retro tibia at heart, but with modern user experience in mind, to gather all genre enthusiasts.
Swap-your-sprites - choose old-school, Tibia 13 or AI-upscaled animations, that you can switch at any time
TibiaSwap features most of the important old-school mechanics, such as no use-hotkeys, no spell cooldown UH "queueing",
correct respawn interactions, monster loot affecting stats, map saving (...), and the rope trick
TibiaSwap offers various modern improvements too
- OAuth login that allows you to authenticate without a password
- Unique rarity system that improves the end-game, without affecting the early stages of the game
- Custom forge to modify aforementioned rare items
- Fiendish creatures that you'll have to hunt down to get resources for the improvements
- Custom bestiary
- Endgame bosses and dungeons with scaling difficulty, timers and leaderboards
- Chat-with-discord integration, so you can keep up to date with recent raids.
- Easily accessible War Server
It was launched on 10/14/2022 and peaked about a month after launch with 179 unique players online.
I'll use this thread to post updates and cool features (or bugs haha) our team created. Feel free to ask me questions - be it about gameplay or development.
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