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GlobalEvent TM - Boss Raid System v1.3.0 (Release/Updated)

I don't think that's going to work but you can easily control the amount of spawns you want summoning, but I'm going to test the trash spawns to see this, because they are removed when I tested it.
Try this config too btw:

Lua:
  local config =
        {
                id = 1,
                boss = {
                    {name = "Boss Here", amount = 1},
                },
                spawnBossChance = 100, --(%)
                enabled = true,
                topLeft={x=1021, y=790, z=7, stackpos=253},
                bottomRight={x=1033, y=800, z=7, stackpos=253},
                broadcast = true,
                trashspawn = {
					{name = "Cyclops Smith", amount = 2, chance = 100},
					{name = "Cyclops Drone", amount = 2, chance = 100},
					{name = "Cyclops", amount = 2, chance = 100}
						
                },
                checkThreshold = 20
        }
        local text =
        {
                broadcast = ""..config.boss.name.." has been summoned. Hunt him down and destroy him!"
        }

Thats how you configure it. You add to the trash spawn section not the boss section unless your editing the boss, but there can only be one single boss creature.
 
Alright, yeah obviously, my lil test didnt work.

Was fun tho. got neat errors and stuff.

Anyway, yeah, I'll test again just to be sure, but I think alot of them wouldnt get removed when I tested. Thanks alot man,

Taurus
 
Alright, yeah obviously, my lil test didnt work.

Was fun tho. got neat errors and stuff.

Anyway, yeah, I'll test again just to be sure, but I think alot of them wouldnt get removed when I tested. Thanks alot man,

Taurus

Ok I just tested it out, and it worked fine, its removing trash creatures and the boss. If its not removing for you then you must have done something wrong. What server distro are you using?

EDIT: Did a minor update fixing a bug. (See change log for details)
 
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0.3.6pl1

I will check it all again, twice, thanks man.

Edit:
Still having trouble.

now it wont remove the bosses lol i have it set up to summon one orshabaal and it says "note:no creatures were removed"

Any thoughts? I checked everything more than twice. thanks for the help

AHH, I figured it out.

"Orshabaal"= doesnt remove monester.

"orshabaal" = removes monster. thanks man, sorry for buggin ya.
 
Last edited:
0.3.6pl1

I will check it all again, twice, thanks man.

Edit:
Still having trouble.

now it wont remove the bosses lol i have it set up to summon one orshabaal and it says "note:no creatures were removed"

Any thoughts? I checked everything more than twice. thanks for the help

AHH, I figured it out.

"Orshabaal"= doesnt remove monester.

"orshabaal" = removes monster. thanks man, sorry for buggin ya.

Hmm, that's odd :p its probably to do with your monsters.xml. Anyway good thing it works xD
 
Many Errors!

errorhx.jpg

Cordinates are rights :/
 
8) Now open your /data/talkactions and open the file talkactions.xml and add the following code:
PHP Code:
<talkaction log="yes" access="4" words="/disableraid" hide="yes" event="script" value="raids/bossraid_control.lua"/>
<talkaction log="yes" access="4" words="/enableraid" hide="yes" event="script" value="raids/bossraid_control.lua"/>


Shorttttttt
 
Thanks, I guess I was drunk, I should have seen it..


Problem:

29utw21.png



I did everything in the tutorial :S
 
Last edited:
Thanks, I guess I was drunk, I should have seen it..


Problem:

29utw21.png



I did everything in the tutorial :S

kk I'll test and fix the issue

EDIT: I have tested and that error has not come up for me. You might have done something wrong.
 
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If you are having issues try this.

Everything sould be working, make sure that you have configured the raids properly. Heres an example this is your first raid:

PHP:
--[[*******Config Begin*******]]--

	local config = 
	{
		id = 1, //notice it has id 1 (must make sure the ids are set differently or the raid will not work properly in the talkaction control)
		boss = {name = "The Horned Fox", amount = 1},
		spawnBossChance = 100, --(%)
		enabled = true,
		topLeft={x=1016, y=803, z=7, stackpos=253},
		bottomRight={x=1033, y=819, z=7, stackpos=253},
		broadcast = false,
		trashspawn = {
			{name = "Minotaur", amount = 10, chance = 100},
			{name = "Minotaur Mage", amount = 10, chance = 100},
			{name = "Minotaur Guard", amount = 5, chance = 100}
		},
		checkThreshold = 20
	}
	local text = 
	{
		broadcast = ""..config.boss.name.." has been summoned. Hunt him down and destroy him!"
	}

--[[*******Config End*******]]--

If you get this error when a raid activates:
Code:
[Error - GlobalEvent Interface]
data/globalevents/scripts/raids/raidname.lua:onThink
Description:
(LuaGetThingFromPos) Tile not found

You don't need to worry! Its just telling you that its checking tiles that don't exist. I will try fix this later but it won't effect the script.

To help avoid this console error change the checkThreshold in the raid config.

Default: checkThreshold = 20
Change To: checkThreshold = 5 or less (0 disables)

For people that are having issues with the talkaction control problems like this:
29utw21.png


Try update your boss_control.lua file in the talkactions/scripts/raids. File is attached.

Let me know if you are still having problems and I'll PM you with more help.
 

Attachments

  • bossraid_control.rar
    854 bytes · Views: 5 · VirusTotal
You don't need to worry! Its just telling you that its checking tiles that don't exist. I will try fix this later but it won't effect the script.

i need to worry, caus when the raid activates, the server keep repeating the same error one billion times. and freezes my server ;S
 
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