• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA] [8.60] Whytibia | Custom Map & Classes | Castle, L4D, COUNTERSTRIKE Events | RPG/PVP

Status
Not open for further replies.

Wezza

lua nOOb
Joined
May 31, 2008
Messages
2,278
Reaction score
31
Whytibia.com -formerly Theotserv.com
The Definitionof Open Tibia

  • IP: Whytibia.com
  • Protocol: 8.60
  • Map: Custom


Why playing tibia if there is a better tibia?

Whytibia.com is a brand new server, developed by Colandus, Tufte and Wizza. It is probably the most advanced server that is ever created, and we will try to sort out all the features in this post.

The Vocation-System:
Instead of having 4 vocations, where the Sorcerer and Druid is 95% equal, we have merged those two into 1 vocation, the mage. The knight has been changed into a Warrior, while the paladin remains the same. This doesn't sound very revolutionary, but the unique thing about our system, is the Class-system.

When you reach level 100, you will have to choose between 2 classes, depending on which vocation you are. Here is an overview of the different vocations, classes and promotions, and how it works.


Information about the different classes:

Sorcerer
Pure damage. Death and fire as its elements. No support spells. Most powerful vocation, but weak alone.

Druid
The support-class. Very few offensive spells, however, it has awesome healing abilities. It is the only vocation that can summon, and it can summon very strong elementals. Can go 100% invisible (for escapes and sneaks). Cannot use SDs, UE or other strong offensive attacks.

Warden
The strong paladin. Alot of health, but less mana. Can only use spears as a weapon. Main feature: the reflection-spell. When this spell is used, all damage dealt on the Warden, will be reflected in a % depending on his level.

Hunter
Using bows and arrows for attacks. Low health, much mana and very fast. It is very precise, and can use a camoflauge-spell which makes him into a tree. Your characters name and hp-bar will disapear, so you are impossible to notice. However, if you move, your camoflauge will disapear.

Conqueror
The aggressive warrior-class. Using two-handed weapons as its main attacking-force. Decent health, low mana but very fast. Can be compared to an Orc Berserker. Using an anger-system to gain extra power. You are gaining anger while taking damage. When you anger is full, you can unleash this into an anger-move. This will make you into a creature, depending on your level. You will now get more speed and higher melee-skills.

Guardian
The tank. Alot of health, but very low mana. It is the only class which can use shields stronger than wooden-shields. Using a one-handed weapon for melee-fighting. The Guardian is mainly for blocking.


Custom Spells

# Sorcerers - Demonic Area, Death Flames
# Druids - 100% Invisible against players, strong elemental-summons
# Warden - Reflection (% of damage will be reflected to the attacker), Holy Death
# Hunter - Cammoflauge (Will transform you into a tree, which means you are impossible to recognize in a forest) Holy Paralyze (will stun the target for 2 seconds)
# Conqueror - Stay Away (Huge spell, like an exori just more complicated), Anger-System (Transforming into creatures with more skills and speed)
# Guardian - Defendo (makes you untouchable for all PvP-attacks)

For spell-names, check the spellbook ingame or visit the website.

Map:

Grandot.png


Events

Counter-Strike: Exactly the same as real Counter-Strike, just in 2D. Map is de_dust2.
Capture the Flag: 2 teams, return the flag to your base to score
Team Capture the Flag: Same principle as Capture the Flag, but with 4 different teams.
Open Battle: Players are split in two, teleported to a PvP-map.
Team Open-Battle: Same as Open Battle, but with 5 teams. Last team standing.
Castle-Conquer: Idea based on Hunteras system, with more features.

Other useful information:

# - When you reach level 100, you will not gain more experience until you choose your class
# - When you reach level 300, you will not gain more experience until you get promoted
# - Promotion requires a level-reset. Your level will be set to 1, however, you equipment and skills remains the same. You will now get more health and mana per level, and new spells will be available. Definitely worth it.
# - Trainers are located under the Depot
# - PvP-experience are only for promoted players
# - Anti-Cheat system makes it impossible to cheat level via PvP-experience
# - Events are automatically executed every 3 hour
# - Raids occurs every day at 15:00 and 19:00 CET
# - The Queen, who provides Class-choosing and Promotions, are located in the top floor in temple
# - Custom skull system based on kills (Ex: 30 kills - white skull, 400 kills - black skull)
# - 17 huge quests, and also a lot of sub-quests and chests hidden around the map
# - Unique addon/outfit system. Unique quest for every addon, and also quests for 5 of the coolest outfits


Why should you get all your friends and start on Whytibia?
• -
Server coded by the best and most creative programmers in the Open Tibia Community
• - Our programmers knows all the required languages to create a perfect Open Tibia Server (C++, PHP, Lua, Java)
• - The best vocation-system ever created for Tibia. Who knows? Some day CipSoft might come up with something similar to this system!
• - Unique events such as Counter-Strike, Capture the Flag, Open Battle, Team-Battle and Castle Conquer. 5 in 1 better than 5 in 5, save time!
• - Custom website designed by Wizza, with absolutely every information you will need about the server!
• - 24/7 D

Code:
IP: Whytibia.com
Protocol: 8.60
Map: Custom

 
Last edited:
The Classes System:
Before you can choose your class, you must achieve level 100.


Conqueror:
The conqueror is the one of the two warrior-classes that deals extreme amount of damage in close-combat. It is fast and strong, and can be compared to an orc berserker. However, as with the paladin, the speed takes its costs, and that is the defense. The conqueror is not able to wear shields nor heavy armors. This means it needs good healing-support, but if it has this necessary support, it will with its strong two-handed weapon probably be the strongest class that exists. Through special equipment, the conqueror is able to increase its melee-skills magnificent. This means it can deal even more damage if it is equipped correctly. The Conqueror will also be the only vocation with the “anger-system”. This will give him special moves to increase his melee power and speed.



Guardian:
The tank, the blocker, the meat wall. It wears a one-handed weapon, which gives him the ability to also wear a shield. The Guardian is also the only class who can wear magical shields, which gives him more health-points. Opposed to the conqueror, it will deal noticeable less damage and be much slower, however, it has the ability to wear very heavy and armored equipment which can protect it from any melee- or range-attacker. The guardian will have the highest amount of health, but also the lowest amount of mana. Aggressive spells is lacking, but it will have a small specter of defensive spells, such as the well-known “challenge”.



Warden:
The warden is the masculine paladin, and is strong enough to wear shields. It is neither precise, fast nor good ranged, but it deals very high damage to its enemies with a fairly nice amount of aggressive spells while it also has a few defensive ones. It has a decent amount of health, and he could have the role as a blocker in smaller battles, however, the guardian is preferred of course. The warden is mainly using spears for its attacks, and is not able to equip any types of bows. So, why would you ever choose a Warden? Well the answer is: The Reflection-spell. When the Warden casts its reflection-spell, it will be surrounded by a magical shield. Depending on the Wardens level, it will reflect a percentage of the damage enemies are dealing on him. Example: A mage casts a Sudden Death on the warden while the reflection is active. If the mage deals 1000 damage, a level 300 warden will be able to reflect up to 75% of all the damage, which means the mage will lose up yo 750 hp in return.

Hunter:
The hunter is the light, smart and fast version of the paladin. Some people might consider the hunter as a cowardly weakling, but there is no doubt the hunter is one of the smartest classes out there. Bows are the hunters primary weapons, and it will be fast, precise and smart. The hunter will have the ability to use camouflage, which means it will be able to transform into a tree or another object in its surroundings and totally disappear. While being in camouflage-mode, it will not be able to move. If it does so, the camouflage will disappear. Of course, the hunter has weaknesses too. It will not be able to wear any armor made of noble metal, only leather is fitting the weak hunter-body. A hunter is not strong enough to lift a shield, and if a warrior gets close to a hunter on low mana, it can just bury it selves. When in danger the hunter can stun his enemies for a few short seconds.


Sorcerer:
The sorcerer is the class that has focused most on one thing, and that is pure power. A sorcerer has a low amount of defensive abilities and support-spells for himself. He will not be able to support his friends; the sorcerer is one piece of pure evil. It has death and fire as its only elements, and it will turn its enemies into ash and dust. The sorcerer uses its death-element for focused damage, known as the “sudden death”. However, the “sudden death” is not only 1 attack, it is a large collection of different death attacks that is so powerful it goes under the category “sudden death”. The fire-element is used for area damage. With those attacks, it will deal high damage to enemies in its surroundings, with a cruel burning after-attack that only can be cleansed druids or water.



Druid:
Have you ever thought of being able to go fully invisible? Or maybe you’ve missed a vocation with its power based on summoning, support and intelligence? Well, here is the druid. A druid has the ability to go fully invisible, and as long as its not being damaged he will stay unnoticeable. This ability will be useful in sneak attacks and escapes. Summoning is one of the main characteristics of a druid. It will be able to summon very strong monsters, depending on its level. The summons you will be able to summon as a druid, are elementals. You have fire, energy and earth elementals. With a higher level, you will be able to summon stronger elementals, and each elemental-type will have advantages and disadvantages. For example will an earth elemental be mainly for blocking, while an energy elemental mainly for damage. Before you can summon an energy elemental, you will have to choose this element at your temple. To choose the element you want, you will have to walk on the element-base of this element. Druids will of course, also be the masters of healing. Every team will need a skilled druid in its party to heal the members. Druids will be able to cast area healing-spells that can be adjusted to only heal party members. It will be able to heal single players, both with runes and words and of course also be able to heal mana-points.
As you see, the druid is full of nice features, however, as all the other classes, it has downsides too. The downside of a druid, is the ability to attack. The druid will not be able to cast any spells or runes dealing damage. The only way a druid will be able to deal damage, is via summons and wands. Druids will be the only class that is able to wear wands, but it is also the only way it can attack by itself. Those wands will be obtained in quests and will deal enough damage to kill weak monsters alone. However, there is one other way a druid can deal damage, and that is by collecting sacred power gained by healing your friends. When your sacred power has reached the limit, you will be able to unleash huge amount of power in one single attack. As you see, a druid is be very hard to level up, especially alone, but if you have a strong druid, you will probably be the most wanted person on the server.

Code:
    Vocation-Help:
    Not sure how to choose your way of playing? Well here we will try to compare it with what you are used to.
    What we have done, is to enlarge the differences between the vocations that currently exists in Tibia. However, the basics are still the same, so choosing your vocation should be very easy, since the only difference here is that we have merged the Sorcerer and the Druid.
    When it comes to races, things started to get a bit more complicated. Now you must choose how you want to play the game. In real tibia, it doesn't really matter if you chose a sorcerer or a druid, since they are almost capable of doing the same things. What we have done here, is to give all the different races a bunch unique skills. If you want to have a more supporting character, you choose the druid since it is very good at summoning and healing. You can also go full invisible with a druid, which is awesome for escapes! If you want more of a solo-play, you should go for a sorcerer which is good at damaging on it's s own.
    In real tibia, there is 1 melee-fighter, and that is the knight. In Whytibia.com, there are 2 different types of melee-fighters: One blocker, and a damage dealer . The guardian has huge health, a lot of cap and the ability to wear shields. The conqueror on the other hand, is more like an orc berserker. He is fast and can wear two-handed weapons to deal high damage.
    Nowadays, a paladin can act both as a great blocker, and a powerful shooter. We believe that having both abilities were too much for one player, so we split the Paladin into 2 races: The Warden and The Hunter. The Warden, is the stronger version, which uses spears for damage. It has good health and decent mana, and can also go in reflection-mode, which means damage dealt on the player, will be reflected to the attacker. The Hunter, is more of the shooter. He uses bows and arrows, got a pretty good specter of spells, and can also go full camouflage with the forest!
 
Last edited:

The Promotions:


To get promoted, you will have to complete 2 tasks: Choose your class, and obtain level 300. When you choose to get promoted, your level will be sat to 1, however, your skills, magic-level and equipment will not be touched. When you start leveling now, you will also receive more mana and health per level, so it is definitely worth the fee.

Each class will have its own promotion, and the promotion itself is pretty easy. It will give you advantages such as higher regain, more speed and attack-speed, more health and mana points per level and also access to new areas and quests. A promoted class will automatically obtain more reputation and respect in its surroundings, since a promoted class requires time, skills and patience.


When you are promoted, you will activate experience when killing players. You will also be awarded with new spells that will help you a lot in different combats.


Here is a list of the promotions
# Demonic Sorcerer
# Wise Druid
# Furious Warden
# Veteran Hunter
# Heroic Conqueror
# Mighty Guardian




The Event System.

Here is a list of when the different events appear:

# 14:00 - Random Raid (Disney, Devils, Infected, Strong)

# 16:00 - Random Event (Open Battle, Capture the Flag, Team-Battle, Team Capture the Flag)

# 17:00 - Random Raid (Disney, Devils, Infected, Strong)

# 18:00 - Random Event (Open Battle, Capture the Flag, Team-Battle, Team Capture the Flag)

# 20:00 - Castle-Gates open (Conquerors should attack, owners should defend. Lasts until 21:00)

# 22:00 - Counter-Strike (The last event of the day, join in temple)



 
Last edited:
Counter-Strike
_____


This is probably the most advanced event ever created in the Open Tibia History, and it can only be found at GroundOt!

You choose your team, either a Terrorist or Counter-Terrorist by choosing between 2 teleports. The system includes auto-balance, so if there are 1 or more players on one team, you will be refused to join this team until the teams are equal. Auto-balance is also activated after every round, so people will get swapped if the teams are unfair!

When you have joined a team, you will be teleported to a spectator-position. You can now walk on a invisible floor over the map, watching/mentoring players and the whole map during the fight!, just like in real Counter-Strike. Your health is changed to 100, and will stay 100 until the event is over.

When the round is over, you will be teleported with your team to your base. You will have 30 seconds to buy your weapons, and everyone is freezed (cannot actually move) at this time. When you purchase the weapons needed then, it's time to play Counter-Strike!

General Information

How to win a round

# Kill all the players in the other team

# Plant the bomb, and protect it until it explodes (Terrorist)

# Defuse the bomb (Counter-Terrorist)

# Make the time run out without any bomb planted (Counter-Terrorist)

Game-play

# Everyone has 100 HP

# Healing is impossible

# All kind of spell- and rune-casting is impossible

# Regeneration is disabled

# Magical Equipment will not work

# Battle-window and hot-keys are disabled

# The only way to deal damage, is via the CS-weapons

# CS uses an own currency, the CS-cash, which is a storage

# You get CS-cash after every round, killing, planting and defusing

# When you die, you are a spectator and can watch the rest of the match


Weapons

Guns

# Sidearm Glock 18C (Weakest pistol, but cheap)

# Night Hawk .50c (Strong, but slow)

Shot-Guns

# Benelli M3 Super 90 (Wide and powerful, but short range)

Sub Machine-Guns

# KM Sub-Machine Gun HK MP-5N (Very, very fast, but bad accuracy range and weak damage)

Rifles

# M4A1 Carbine (Good range, good damage and decent speed, but expensive)

# L-96A1 AWP (Awesome range, insane damage, but incredibly slow, expensive and need good skills to aim)

Other Weapons

# Knife (Right-Click to use. Infinitive ammo, low damage and no range)

# HE-Granade (Big blast, good range, but can damage team-mates)

# Flash-Bang (Freezes player, but can also freeze team-mates)

Commands


# /csradio -> Shows how the radio works
# /cshelp -> Gives you detailed information about how to play Counter-Strike
# /scores -> Shows a very detailed score-board, identical to the score-board in real Counter-Strike
# 1-9 -> Diffrent radio-commands broadcasted to your team. Write /csradio for detailed information. (Affirmative, Roger-that, Taking Fire, Need Assistance!)​
 
Last edited:
Ot look realy good. I played at many evo Ot and this one is rly good. Teleport hunts + normal spawns is rly good idea. Love when Ot offers new vocations ;).
 
The map looks amazing :)
 
Nice server, super friendly GM. New vocations is refreshing :), just needs some more players!
 
I remember when Colandus hosted this server

I remember when it didn't have only 2 players online and was actually a dope server. This should be 8.60 if it is ever going to be successful.
 
As stated on topic, suggestions are always accepted. I will consider updating to 8.60
 
Status
Not open for further replies.

Similar threads

Back
Top