function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
[13/08/2014 17:22:51] [Error - Action Interface]
[13/08/2014 17:22:51] data/actions/scripts/demonOak.lua:onUse
[13/08/2014 17:22:51] Description:
[13/08/2014 17:22:51] data/lib/102-demonOak.lua:244: attempt to call method 'lower' (a nil value)
[13/08/2014 17:22:51] stack traceback:
[13/08/2014 17:22:51] data/lib/102-demonOak.lua:244: in function 'monsterExists'
[13/08/2014 17:22:51] data/actions/scripts/demonOak.lua:59: in function <data/actions/scripts/demonOak.lua:1>
if monsterExists(summons[get]) then
if monsterExists(summons[get][i]) then
[13/08/2014 17:46:12] [Error - Action Interface]
[13/08/2014 17:46:12] data/actions/scripts/demonOak.lua:onUse
[13/08/2014 17:46:12] Description:
[13/08/2014 17:46:12] (luaDoCreateMonster) Monster with name '' not found
ret = doCreateMonster(summons[get][i], pos)
ret = doCreateMonster(summons[get][i], sPos)
blockingTree =
{
[ITEM_DEADTREE] = {32193, 3614}
for what is the id 3614?
im adapting this quest tibia 7.72
and where do i place theses on the map?
<movevent type="StepIn" itemid="8292" event="script" value="demonOakArea.lua" />
this is just for 1 sqm below the demon oak tree ? or for all sqm
npc is not working help he doesnt even talk
im using tfs 0.3.7 with config 360 in lin 102-demon oak
value="demonOakSquares.lua" />
Spasnish; ese item lo tienes que agregar a spr, por que? es un item el cual caminas y te quita vida random.. No te recomiendo usar el que tiene el spr por defecto porque por ejemplo ese tile se encuentra en rookgaard, y los que caminen por ahi, morirán.
That item you have to add to spr, Is an item that you walk and takes life away random .. I do not recommend used one of the spr because for example that tile is in rookgaard, and those who walk around, will die.