hey i´ve got an error while making multiwave spell
can somebody say me how to fix it
there also is ann error in the console
can somebody say me how to fix it
there also is ann error in the console
PHP:
LUA Script Error: spell interface
data/spells/cripts/attack/angelpower.lua:onCastSpell
LuaDoCombat <>. Combat not found
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr1)
setCombatArea(combat, area)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr2)
setCombatArea(combat, area)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr3)
setCombatArea(combat, area)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr4)
setCombatArea(combat, area)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -25000, 2.0, 50000)
local area = createCombatArea(arr5)
setCombatArea(combat, area)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr6)
setCombatArea(combat, area)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_HEARTS)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr7)
setCombatArea(combat, area)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -15000, 2.0, 20000)
local area = createCombatArea(arr8)
setCombatArea(combat, area)
arr1 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr2 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}
arr3 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr4 = {
{1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1},
}
arr5 = {
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},
}
arr6 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
arr7 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
arr8 = {
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0},
{1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
}
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end