After having Warloria 7.7 online for one day it was obvious it will never work unless I fix all bugs. Instead I started looking at other possibilities. I found TFS Crying Damson converted to 7.6 and so far its very promising. With this all basic features of latest version of tfs Im given endless of oppourtunites. Also, I was given the old files of real-war.ath.cx which means I have access to advanced scripts.
Features (already working):
1. When you die you respawn with full war backpack including well-sorted backpacks with uh, sd, mana fluid, mw, other runes, rings. If you loose your equipment it will be replaced with standard equipment. Backpack and equipment is based on your vocation.
2. Unlike old Warloria supplies will not be unlimited, you have to look bodies or buy from npcs (unless you die, then it will be refilled.
Things that Im thinking about:
1. Frag counter (ingame + website / highscore).
2. Cant die below x level.
3. No static magic level anymore, instead there will probably be magic level stages. So you cant get too high magic level (and hopefully I can fix so you cant drop below x magic level too). Same with pvp-e exp, I will probably add some kind of exp stage so starting level is 80, average level is 90-100 and highest level is maybe 120.
Needless to say, latest TFS engine is way more stabile than that customized Avesta I used. Only downside is that server version will be back to 7.6 (no new graphic engines) but the botting problem I dont think will be much bigger. Server still have active gms that are experienced in detecting botters.
Will add more later when I have time...
Features (already working):
1. When you die you respawn with full war backpack including well-sorted backpacks with uh, sd, mana fluid, mw, other runes, rings. If you loose your equipment it will be replaced with standard equipment. Backpack and equipment is based on your vocation.
2. Unlike old Warloria supplies will not be unlimited, you have to look bodies or buy from npcs (unless you die, then it will be refilled.
Things that Im thinking about:
1. Frag counter (ingame + website / highscore).
2. Cant die below x level.
3. No static magic level anymore, instead there will probably be magic level stages. So you cant get too high magic level (and hopefully I can fix so you cant drop below x magic level too). Same with pvp-e exp, I will probably add some kind of exp stage so starting level is 80, average level is 90-100 and highest level is maybe 120.
Needless to say, latest TFS engine is way more stabile than that customized Avesta I used. Only downside is that server version will be back to 7.6 (no new graphic engines) but the botting problem I dont think will be much bigger. Server still have active gms that are experienced in detecting botters.
Will add more later when I have time...
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