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My try on mapping

hxzr

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First I'ma post an example related to another post and i'd like you to post whatever comes to mind like you always do;

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To be continued once I've confirmed my theory.


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The concept of a canal

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Arriving to the world for the first time

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Once you have exterminated the rodents, you will aid jacks sis who aid the wounded and sick in this building!

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This is where the world "ends".
 
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Very plain, barely anything to see. Try mapping some nature around it, trees, mountains, etc. Also try not to keep your buildings squarish.
 
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The bread and the metal plate will give you errors in console, if you are going to have this house on a server.
(ERROR: Moveable item in house..)

Tip: You should take a picture when you have it zoomed out and put some nature around it ^^
I really like the house it is a nice house to have if you would put it to a server :)
Just make the "table" openable.

Well done :)
 
Where's the hate on my mapping skills?! where did all the trolling go?:S Anyways updated the first post with a more pics which im actually trying on..
 
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Dude they are great,and they would be even better without auto border.so keep trying.

Sup with all the autobordering comments i see everywhere? could ya point out something specific? Thou I hate the randomization we had on the sea there.. X(
 
I love the second picture<3

MHM!

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On our way...

To reflect over this; Sure it didn't take long to create this one, my goal is to keep the environment simple, try not to put way too much details into it yet it shouldnt be plain (like my first picture) But I believe on this one I'd like to have some kind of lightsource on this one, perhaps i'd make a few modifications?

Tried one or two things, this is how it turned out;
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first or second?:D
 
first one is better the other is too dark i think,
maybe you can add some fire lamps,
add some gravel and some bushes more,
the mapping is good keep it up ;)
 
You should get spammed by email or so when someone quote you imo.. i want answers :(

Anyhow, been abit stuck with work so havent had time with this hobby (my project included) but I'd like to still point ya'll to http://otland.net/f37/project-untitled-project-93165/ and http://otland.net/f61/lookin-consultant-94466/

When it comes to my mappin' I'm still stuck @ choosing the type of nature for each zone.. so i rather share an overview with a very decent explanation. (will update this part abit later)

(nature around not done thou)
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Some kind of ruins where you save a woman(which turns out to be a very special person), havent added a cage which she's held in due to I'm still unsure how to script it.
I know there is some kind of cage somewhere, but any ID's?

I tried this and a part of me say NO.. but any better ideas?
8try.jpg
 
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just some random environment from the starting zone
 
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