<attribute key="elementIce" value="100" />
<attribute key="range" value="3" />
What exactly is it that you want?
weapons.xml lol
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -78, 0, -88)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -100, 0, -130)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Server Folder > Data > Weapons > Weapons.XML > Find The Wand You Want
Example : wand of inferno.lua
LUA:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -78, 0, -88) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end
Make it more powerful by editing the numbers to..
LUA:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -100, 0, -130) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end
etc.