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[League of Legends] General Discussion

Patch notes/Spotlight in a couple of hours is my FUCKING guess! lets hope im right.. else im gonna get so pissed im gonna rage i wanna know the updatez

im not sure but Phreak mentioned something about Mordekaiser,Orianna,(Irelia??),Shen ^.- Lets see
 
I was right they actually nerfed morde,orianna O.o

New Skins in the Store

Redeemed Riven
Crimson Elite Riven

PVP.net Store

You can now search for runes based on rune attributes, descriptions, and effects
Search no longer looks through unnecessary data when bringing up results
Redesigned the store navigation (now featured on the left side)
Redesigned the Runes and Skins tab
Added a standalone “unlock” button to store items

PVP.net v1.43

Ticker messaging has been improved to now more accurately relay the state of the platform
Improved the startup times for PVP.net
Feature items and sale items now show the percentage discount for sales
Sale and featured items are now properly labeled
League of Legends v1.0.0.125

Riven, the Exile

Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st Use/2nd Use: Deals damage to a small area in front of her
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
Ki Burst: Riven damages and stuns nearby enemies.
Valor: Riven dashes forward and gains a shield for a short duration.
Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
Ashe

Fixed a bug where Frost Shot was not draining Mana properly
Brand

Conflagration range reduced to 625 from 675
Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
Caitlyn

Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
Cho'gath

Adjusted the animation speed of his run while he has stacks of Feast
Ezreal

Essence Flux will now break spell shields
Garen

Decisive Strike attack damage ratio decreased to 1.4 from 1.5
Judgment
Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
Bonus attack damage ratio increased to 1.4 from 1.2
Jarvan IV

Added a targeting ring to Cataclysm
Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
Fixed an issue where certain skins had inconsistent model sizes
Karma

Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
Kassadin

Void Stone magic damage reduction increased to 15% from 10%
Null Sphere missile speed increased to 1400 from 1150
Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
Leona

Recommended items updated to include Ionian Boots of Lucidity and Trinity Force
Malphite

Fixed a bug where the armor value in the tooltip was not rounding
Mordekaiser

Iron Man
Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
Shield regeneration is now half effective versus minions
Mace of Spades bonus damage reduced to 65% from 75%
Siphon of destruction no longer adds additional shield for each unit hit
Nidalee

Pounce cooldown reduced to 3.5 seconds from 4 seconds
Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
Nocturne

Unspeakable Horror leash range reduced to 525 from 550
Nunu

Basic attack range increased to 125 from 100
Consume range increased to 125 from 100
Olaf

Base armor increased to 20 from 17
Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
Orianna

Basic attack range reduced to 500 from 550
Command: Attack
Cast range reduced to 800 from 900
Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Poppy

Heroic Charge
Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
Rammus

Damage per level increased to 3.5 from 2.75
Rammus can now immediately switch between Defensive Ball Curl and Powerball
Defensive Ball Curl
Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
Cast time removed
Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shaco

Jack-in-the-Box
Boxes are now immune to damage while stealthed if the source cannot see them
Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
Fixed a bug where turrets would always attack Jack in the Boxes first
Improved Jack in the Box AI
Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
We plan more Box AI improvements in the future!
Shen

General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount no longer increases with ability power
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50
Singed

Attack range increased to 125 from 100
Fling range increased to 125 from 100
Sion

General
Base Mana increased to 240 from 200
Mana per level increased to 40 from 25
Base Attack Speed increased to .625 from .591
Base Movement Speed increased to 320 from 315
Now gains 1.25 Magic Resist per level
Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner

Crystal Slash
Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
Fracture
Missile Speed increased to 1800 from 1600
Sona

Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric

Imbue
Cast range increased to 750 from 625
Shatter
Armor aura range increased to 1000 from 600
Taric now loses the passive armor bonus instead of the armor aura upon activation
Cooldown reduced to 10 seconds from 16 seconds
Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
Dazzle
Stun duration is now always 1.5 seconds from 1-2 seconds
Cast range reduced to 625 from 650
Missile speed increased to 1400 from 1050
Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
Radiance (Remake)
Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
Vladimir

Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General

Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
You can now Smart Cast items (you have to manually bind the hotkeys)
Clones now correctly show their own stats
Clones that are meant to deceive now have a hero minimap icon
Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
Consumable items will not be removed from recommended item lists after being purchased
Removed the word “sleeps” from Cleanse’s tooltip
Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
Fixed a bug where Guardian Angel's particle would sometimes persist
Fixed a bug where you could Smite Baron from behind his den
Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
Fixed a rare bug with teleport causing it to not function properly


Source:.leagueoflegends.com/news/riven-patch-notes]Riven Patch Notes | LoL - League of Legends
 
The thing is they said they would buff vlad, all they did to him,
Vladimir

Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
 
1.000 days ago since i registrered my ESL account.


twIq.png
 
lol I just had a game that went exactly like the video someone posted
We went from 1/4 of Nexus health to a win xD
we had 1 inhibitor and nexus left, enemy had 8 turrets and all inhibs left.
2 aces and epic victory xD
 
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