<?xml version="1.0" encoding="UTF-8"?>
<monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="210" manacost="0">
<health now="99000" max="99000"/>
<look type="57" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="5000" min="0" max="-1"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="20" chance="100000"/><!-- gold coin -->
<item id="1949" chance="10000"/><!-- scroll -->
<item id="2467" chance="10000"/><!-- leather armor -->
<item id="2642" chance="6666"/><!-- sandals -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2044" chance="6666"/><!-- lamp -->
<item id="2689" countmax="3" chance="20000"/><!-- bread -->
<item id="2401" chance="3333"/><!-- staff -->
<item id="2166" chance="1428"/><!-- power ring -->
</inside>
</item>
</loot>
</monster>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
Noo, not is only defense why need healing full xd! he try This:Code:<?xml version="1.0" encoding="UTF-8"?> <monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="210" manacost="0"> <health now="99000" max="99000"/> <look type="57" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="5000" min="0" max="-1"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="20" chance="100000"/><!-- gold coin --> <item id="1949" chance="10000"/><!-- scroll --> <item id="2467" chance="10000"/><!-- leather armor --> <item id="2642" chance="6666"/><!-- sandals --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2044" chance="6666"/><!-- lamp --> <item id="2689" countmax="3" chance="20000"/><!-- bread --> <item id="2401" chance="3333"/><!-- staff --> <item id="2166" chance="1428"/><!-- power ring --> </inside> </item> </loot> </monster>
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0">
<health now="100000" max="100000"/>
<look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>
<targetchange interval="1000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" attack="1" skill="60"/>
<attack name="mass healing" interval="2000" chance="100" target="0" min="100000" max="100000"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="10000" chance="100" min="100000" max="100000"/>
</defenses>
<immunities>
<immunity invisible="1"/>
</immunities>
</monster>