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Lua Training monk

3alola1

I don't have time
Joined
Sep 2, 2010
Messages
950
Solutions
9
Reaction score
570
Location
Darashia
i need a training monk that heal very high heal and had a strong health
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="210" manacost="0">
	<health now="99000" max="99000"/>
	<look type="57" corpse="3128"/>
	<targetchange interval="60000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="50"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="5000" min="0" max="-1"/>
	</attacks>
	<defenses armor="0" defense="0">
		<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
	</defenses>
	<immunities>
		<immunity physical="0"/>
		<immunity energy="0"/>
		<immunity fire="0"/>
		<immunity poison="0"/>
		<immunity lifedrain="0"/>
		<immunity paralyze="0"/>
		<immunity outfit="0"/>
		<immunity drunk="0"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="20" chance="100000"/><!-- gold coin -->
		<item id="1949" chance="10000"/><!-- scroll -->
		<item id="2467" chance="10000"/><!-- leather armor -->
		<item id="2642" chance="6666"/><!-- sandals -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<item id="2044" chance="6666"/><!-- lamp -->
				<item id="2689" countmax="3" chance="20000"/><!-- bread -->
				<item id="2401" chance="3333"/><!-- staff -->
				<item id="2166" chance="1428"/><!-- power ring -->
			</inside>
		</item>
	</loot>
</monster>
 
Code:
<defenses armor="0" defense="0">
		<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
	</defenses>

there's the part of the heal, and have a chance of 100%
 
If you need more healing, change the interval to 1000 and raise the min/max values. As configured it only heals 24000 once every 10 seconds
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="210" manacost="0">
	<health now="99000" max="99000"/>
	<look type="57" corpse="3128"/>
	<targetchange interval="60000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="50"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="5000" min="0" max="-1"/>
	</attacks>
	<defenses armor="0" defense="0">
		<defense name="healing" interval="10000" chance="100" min="24000" max="24000"/>
	</defenses>
	<immunities>
		<immunity physical="0"/>
		<immunity energy="0"/>
		<immunity fire="0"/>
		<immunity poison="0"/>
		<immunity lifedrain="0"/>
		<immunity paralyze="0"/>
		<immunity outfit="0"/>
		<immunity drunk="0"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="20" chance="100000"/><!-- gold coin -->
		<item id="1949" chance="10000"/><!-- scroll -->
		<item id="2467" chance="10000"/><!-- leather armor -->
		<item id="2642" chance="6666"/><!-- sandals -->
		<item id="1987" chance="100000"><!-- bag -->
			<inside>
				<item id="2044" chance="6666"/><!-- lamp -->
				<item id="2689" countmax="3" chance="20000"/><!-- bread -->
				<item id="2401" chance="3333"/><!-- staff -->
				<item id="2166" chance="1428"/><!-- power ring -->
			</inside>
		</item>
	</loot>
</monster>
Noo, not is only defense why need healing full xd! he try This:
LUA:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0">
    <health now="100000" max="100000"/>
    <look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>
    <targetchange interval="1000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
       <attack name="melee" interval="1200" attack="1" skill="60"/>
 	<attack name="mass healing" interval="2000" chance="100" target="0" min="100000" max="100000"/>
    </attacks>
    <defenses armor="0" defense="0">
      <defense name="healing" interval="10000" chance="100" min="100000" max="100000"/>
    </defenses>
    <immunities>
      <immunity invisible="1"/>
    </immunities>
  </monster>
 
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