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Bug reports

I have no idea if this has been reported before but, whenever there is people around boat npcs and they are talking to them, if you talk to npc and tell him to take you to "edron" for example, he takes you to another city.

ye if someone on this same moment saying to npc other city u can teleport to him city and he can teleport to ur but its nothing big.
 
I have no idea if this has been reported before but, whenever there is people around boat npcs and they are talking to them, if you talk to npc and tell him to take you to "edron" for example, he takes you to another city.

That should never happen, NPC talking states are not shared between players. Can you tell me which boat NPC this has happened at, copy your NPC log and tell me to which town the NPC teleported you to instead?
 
That should never happen, NPC talking states are not shared between players. Can you tell me which boat NPC this has happened at, copy your NPC log and tell me to which town the NPC teleported you to instead?

It happened to me with Captain Waverider (by saying "passage"). There was another guy already next to this npc, and the guy probably told him "peg leg", since the npc took me there instead of to treasure island.
 
That should never happen, NPC talking states are not shared between players. Can you tell me which boat NPC this has happened at, copy your NPC log and tell me to which town the NPC teleported you to instead?

It's always been like that on ots, all boats and even the carpet sometimes.

also sometimes when many are using same boat/carpet it wont tp more than 1 person at the time so can take ages cuz u fail it like 10 times.
 
also sometimes when many are using same boat/carpet it wont tp more than 1 person at the time so can take ages cuz u fail it like 10 times.

Atleast the carpet is fucked like that, when a team is trying to travel by carpet at the same time only one can go at a time xD
 
Atleast the carpet is fucked like that, when a team is trying to travel by carpet at the same time only one can go at a time xD


Same for boats usally, but not as much as on the carpet.

It's like that carpet got a cap on 1 person at the time and the boat 5-10 haha
 
Same for boats usally, but not as much as on the carpet.

It's like that carpet got a cap on 1 person at the time and the boat 5-10 haha

Please fix npc Captain Fearless on venore ship to have a limited space to move. Many people on the ship comes up the ladder to talk with the carrier.
 
It happened to me with Captain Waverider (by saying "passage"). There was another guy already next to this npc, and the guy probably told him "peg leg", since the npc took me there instead of to treasure island.

It's always been like that on ots, all boats and even the carpet sometimes.

also sometimes when many are using same boat/carpet it wont tp more than 1 person at the time so can take ages cuz u fail it like 10 times.

Atleast the carpet is fucked like that, when a team is trying to travel by carpet at the same time only one can go at a time xD

It should never happen with the regular boat NPC's though, Captain Waverider and Carpet NPC's are scripted in different ways though so it's possible that it can happen there. I'll check them and make sure it gets fixed.
 
There is one undead cavebear missing on lich hell, actually there should be 3 undead spawning (randomly), 1 on each spot:

e-EI0W.png


Also sometimes, whenever you use a maxila maximus on an undead cavebear and this message "The undead cavebear is growling at you." appears, the cavebear "runs", and it shouldn't be like that. He should stay instead:

Failed: The undead cavebear is growling at you. < he stays
Failed: The undead cavebear ran away. < he ran
Succeeded: You tamed the undead cavebear. < you got it
 
You should not have to use the " thingy when you exiva someone, should be enough with exiva rovryttar clas. Same goes for utevo res rat and utevo res ina rat
 
You should not have to use the " thingy when you exiva someone, should be enough with exiva rovryttar clas. Same goes for utevo res rat and utevo res ina rat

Isn't it like that if u cast - exiva rydera --- it should work, but if you cast - exiva rovryttar clas ----- it shouldn't work? You need to put --- " --- thingy to work if its 'two or more-name'. As far as I remember it was always like that.
 
Isn't it like that if u cast - exiva rydera --- it should work, but if you cast - exiva rovryttar clas ----- it shouldn't work? You need to put --- " --- thingy to work if its 'two or more-name'. As far as I remember it was always like that.

I cant remember it being like that
 
Not really a bug, but I was bored so I decided to make Quirefang bosses. I tested them and it seems that they are atleast 95% like in Real Tibia(everything was based on tibia.wikia.com and tibiacast movies). :)
Jaul said:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Jaul" nameDescription="Jaul" race="blood" experience="30000" speed="370" manacost="0">
<health now="90000" max="90000"/>
<look type="444" corpse="15220"/>
<targetchange interval="3000" chance="25"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="96"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-2000" poison="870"/>
<attack name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="manadrain" interval="3000" chance="32" range="7" radius="7" target="1" min="-200" max="-800">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="earth" interval="1300" chance="27" radius="3" target="0" min="-0" max="-600">
<attribute key="areaEffect" value="explosionarea"/>
</attack>
<attack name="death" interval="1200" chance="6" length="8" spread="0" min="-300" max="-900">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="fire" interval="1000" chance="5" length="8" spread="0" min="-500" max="-1000">
<attribute key="areaEffect" value="fire"/>
</attack>
<attack name="ice" interval="1000" chance="5" length="8" spread="0" min="-1000" max="-2000">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="lifedrain" interval="4000" chance="10" length="8" spread="3" min="-500" max="-1000">
<attribute key="areaEffect" value="watersplash"/>
</attack>
<attack name="speed" interval="1900" chance="14" range="7" radius="1" target="1" speedchange="-600" duration="15000"/>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="25" min="1000" max="2300">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="healing" interval="5500" chance="10" min="14000" max="21000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="15"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity fire="1"/>
<immunity earth="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="DIE!! KENH!!" yell="1"/>
<voice sentence="QJELL AFAR GOU JEY!!" yell="1"/>
</voices>
<loot>
<item id="15413" chance="43360"/><!-- ornate shield -->
<item id="15408" chance="30970"/><!-- depth galea -->
<item id="15407" chance="29200"/><!-- depth lorica -->
<item id="15410" chance="20350"/><!-- depth calcei -->
<item id="15404" chance="19470"/><!-- deepling axe -->
<item id="15412" chance="19470"/><!-- ornate legs -->
<item id="15414" chance="18580"/><!-- ornate mace -->
<item id="15406" chance="17700"/><!-- ornate chestplate -->
</loot>
</monster>
Obujos said:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Obujos" nameDescription="Obujos" race="blood" experience="20000" speed="370" manacost="0">
<health now="35000" max="35000"/>
<look type="445" corpse="15224"/>
<targetchange interval="3000" chance="25"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="96"/>
<flag runonhealth="1399"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-1200" poison="360"/>
<attack name="death" interval="3000" chance="23" range="7" radius="7" target="1" min="-200" max="-800">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="manadrain" interval="3500" chance="20" range="7" radius="6" target="1" min="-200" max="-600">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="bigclouds"/>
</attack>
<attack name="earth" interval="2000" chance="25" range="7" radius="1" target="1" min="-200" max="-800">
<attribute key="shootEffect" value="poisonarrow"/>
<attribute key="areaEffect" value="greenbubble"/>
</attack>
<attack name="ice" interval="1200" chance="7" length="8" spread="0" min="-600" max="-1300">
<attribute key="areaEffect" value="giantice"/>
</attack>
<attack name="lifedrain" interval="2000" chance="14" length="8" spread="3" min="-600" max="-1600">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="skill" interval="1900" chance="14" range="7" radius="1" target="1" distancepercent="-60" duration="15000">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="smallplants"/>
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="1000" chance="15" min="1000" max="2100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="50"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="QJELL KEJH!!" yell="1"/>
<voice sentence="JN OBU!!" yell="1"/>
</voices>
<loot>
<item id="15411" chance="39170"/><!-- depth scutum -->
<item id="15404" chance="41670"/><!-- deepling axe -->
<item id="15412" chance="19170"/><!-- ornate legs -->
</loot>
</monster>
Tanjis said:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Tanjis" nameDescription="Tanjis" race="blood" experience="15000" speed="370" manacost="0">
<health now="30000" max="30000"/>
<look type="446" corpse="15228"/>
<targetchange interval="6000" chance="25"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="96"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-600"/>
<attack name="manadrain" interval="2500" chance="20" range="7" radius="4" target="1" min="-200" max="-600">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="carniphila"/>
</attack>
<attack name="ice" interval="3500" chance="27" range="7" radius="4" target="1" min="-200" max="-400">
<attribute key="shootEffect" value="ice"/>
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="ice" interval="3500" chance="15" range="1" radius="1" target="1" min="-100" max="-400"/>
<attack name="drown" interval="2300" chance="11" range="7" radius="4" target="1" min="-200" max="-500">
<attribute key="shootEffect" value="ice"/>
<attribute key="areaEffect" value="watersplash"/>
</attack>
<attack name="manadrain" interval="2300" chance="14" range="7" radius="7" target="0" min="-200" max="-600">
<attribute key="areaEffect" value="bubbles"/>
</attack>
<attack name="physical" interval="2000" chance="10" range="7" radius="1" target="1" min="-100" max="-400">
<attribute key="shootEffect" value="largerock"/>
</attack>
<attack name="death" interval="1200" chance="7" length="8" spread="0" min="-300" max="-800">
<attribute key="areaEffect" value="smallclouds"/>
</attack>
<attack name="energy" interval="2000" chance="14" length="8" spread="3" min="-200" max="-500">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="skill" interval="1900" chance="14" range="1" radius="1" target="1" distancepercent="-60" duration="15000">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="speed" interval="2150" chance="16" range="7" radius="1" target="1" speedchange="-600" duration="15000"/>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="1000" chance="70" min="800" max="1100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="50"/>
<element earthPercent="-10"/>
<element energyPercent="10"/>
<element physicalPercent="-1"/>
</elements>
<immunities>
<immunity ice="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="JAU QJELL, JAKHN JEH KENH!!" yell="1"/>
</voices>
<loot>
<item id="15409" chance="54510"/><!-- depth ocrea -->
<item id="15414" chance="23680"/><!-- ornate mace -->
<item id="15413" chance="21800"/><!-- ornate shield -->

</loot>
</monster>
 
staticattack="96" means 96% chance the creature won't "target-dance" so it will be pretty static all the time.
poison="870" should be poison="-870"
name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000">
Damage for spells besides physical or melee never start at 0 damage and intervalls should be always 2000 ms else the creature will do less combos and some more strange effects.

flag staticattack="96"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-2000" poison="870"/>
<attack name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="manadrain" interval="3000" chance="32" range="7" radius="7" target="1" min="-200" max="-800">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="earth" interval="1300" chance="27" radius="3" target="0" min="-0" max="-600">
<attribute key="areaEffect" value="explosionarea"/>
</attack>
<attack name="death" interval="1200" chance="6" length="8" spread="0" min="-300" max="-900">
<attribute key="areaEffect" value="mortarea"/>
</attack>
 
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