• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

What's the easiest to do?

What is the most easiest to do?


  • Total voters
    27
  • Poll closed .
Well, it depends, I find mapping easier than programming/(scripting/lua), but mapping requires some talent, and programming requires knowledge, Its more about the person.
 
It depends what you like to do, just as T.Core said.

More people would say mapping is easier, but for me, I can't map for shit but I can script (Lua) anything you can imagine.
 
Programming is a steep learning curve but gives you further experience than just tibia and once you pick it up - it's rather simple (too some extent) i'm still learning but from what i have learnt it is much much easier than i first thought it would be.

Mapping is a dead end trade. Almost 100% limited to just ots. But it is simple to start - HOWEVER takes a long time to learn.
A good, big map can take years. A large advanced code wont even take a quarter of that time. (depending on what ofc xd).
It may seem simple because you are just placing down sprites but it is a very time consuming job.

Hosting is the easiest imo. Minimal setups + a decent computer and you're good to go. It only gets more complicated when you are hosting multiple servers and fighting off ddos'

My advice - pick the one you enjoy most - the learning curve will be a little easier that way
 
Programming is a steep learning curve but gives you further experience than just tibia and once you pick it up - it's rather simple (too some extent) i'm still learning but from what i have learnt it is much much easier than i first thought it would be.

Mapping is a dead end trade. Almost 100% limited to just ots. But it is simple to start - HOWEVER takes a long time to learn.
A good, big map can take years. A large advanced code wont even take a quarter of that time. (depending on what ofc xd).
It may seem simple because you are just placing down sprites but it is a very time consuming job.

Hosting is the easiest imo. Minimal setups + a decent computer and you're good to go. It only gets more complicated when you are hosting multiple servers and fighting off ddos'

My advice - pick the one you enjoy most - the learning curve will be a little easier that way

100% not limited to OTS
Someone told me they got paid for mapping a minecraft server? Or some shit like that, because the guy saw he was a good mapper at Otland (think it was peroxide may be wrong)
A good, big map can take months maybe even just weeks for an advanced mapper, spamming it out 10 hours a day.
A decent code would take a lot more than that since there's testing, debugging etc

Mapping tends to be "map then test while fixing errors along the way"
Programming there is a minimal margin for error.

e.g.
A beginner mapper makes a small fence mistake, he corrects it within 30 seconds the map is fixed.
A beginner programmer makes a small syntax mistake, he cannot understand where it is from since the error is only printing "Error on line 4" but no hint as to what the error is.

IMO, mapping is easily picked up since you can look at something and voila, you have inspiration to create something similar.
Coding is different since if you create something similar it has to have a separate feature to make people want to use yours rather than your opponent.
 
I say wiping butt with sandpaper. Wait, whoah, are you even suggesting there are people who use toilet paper? Like.. the soft shit?

Get a load of these weaklings, spartan masterrace.
Also mapping for OTs may not be applicable to anything else, but it helps you improve your creativity and teaches you how to obtain inspiration/imagery which is crucial for any other form of art and design.
 
Everything is easy until you do it right.
I do not know for which reason you ask this question, but if you want to start doing something you should try out both mapping and scripting.
Both are fun, but very different.
 
I disagree. Three magic you CAN get oter jobs bc you are good at mapping here however it is very unlikely and IT ISN'T the same.
Lua is the same everywhere. Xml is the same everywhere. (With the exeptions of functions).

And i also said almost 100%. It is very unlikely you can transition from rme/simone to any other game. The reason why pero got chosen is because of his creativity and application.

On top of that, a large map cant be done in a few weeks. I'm sorry. I dont know what world you live in. Pretty sure tfs didnt take a week and is still unfinished. Pretty sure scarlet horn took longer and isnt finished. Pretty sure javiers agathor or w,e took longer and pretty sure necronia has taken longer. Thronar took longer, my own project map still about 2 years..

A large map solo takes a good year. Ask anyone who has been a maper on a project and not just a quick evo map.

And going by your example..
10 hours a day can finish a code in that very same day. I never said coding was easier, i said mapping isn't easy as people keep saying. It is simple yes, but a very long winded job.

But i started learning lua and make a script that works the same day, so from my experience i managed to pick up coding a hell of a lot quicker than i did with mapping.

A short map (like a rook or something can take all but 2 hours? Maye more if you don't quite have an idea of what to do)
A small code can take minutes when you know what youre doing. Hell, you wouldnt be coding if you didnt have a clue.

Yes coding is harder(comex) but more rewarding, more flexible and empirically (own experience), it was easier for me to pick up, just a steeper learning curve.

But as sum said, give both a try. Mapping is creative, coding is logic, mix both and you become evan with his magical collosis
 
Last edited:
Both are the same amount of work and not really made for comparisons.
If a small script like a lever which removes a stone takes you 5 minutes a small map would be 16 tiles with some stones and borders.
 
Mapping is the easiest. Mapping VERY GOOD the hardest.

you cant say what is easy and what is hard cause you need to learn everything.

I was good at html php and java before I started lua which actually gave me some bonus in general understanding coding languages.

Starting on lua right now would in the begining sound hard, but if you work into it its kinda easy to make wonderfull scripts with it.

mapping as i said isnt hard at all. Opening a map editor and auto boardering some 10 squared island aint hard at all, but going deeper into mapping it may be the hardest(just my opinion.)
 
Start doing whatever you enjoy most, but if you decide to make a map don't make it huge - get some players on small map first and expand it slowly, oversized RPG map doesn't always attract players.
In scripting - if you are beginner you may start with some lua tutorials and test server on local machine - try to predirect every case - as what players would do to bypass your code - quickest way to test it is just saving code again and again and typing /reload all or /reload actions/movements/globalevents/talkactions, whatever kind of script you're testing(I found two screens with 1920x1080 - mapeditor, ipchanger and server tools, 1366x768 - client, code the best combination for me)
As Summ posted - everything is easy and doesn't take much time unless you're doing it proper way.
And as GhostX posted - if you want to find a job which is based on your knowledge from ot, (You're gonna have a bad time)
start with programming, 2d mapping and LUA scripting the way you know it applies only to OT(if you want to try 3d modelling try some FPS level editor or Blender to learn how different "mapping" is in 3d games).
If you want to begin with programming try to understand structure of language you're learning.

@GhostX
On top of that, a large map cant be done in a few weeks. I'm sorry. I dont know what world you live in. Pretty sure tfs didnt take a week and is still unfinished. Pretty sure scarlet horn took longer and isnt finished. Pretty sure javiers agathor or w,e took longer and pretty sure necronia has taken longer. Thronar took longer, my own project map still about 2 years..

A large map solo takes a good year. Ask anyone who has been a maper on a project and not just a quick evo map.
How about both? Quick, good evo?
The scripting shit I saw happend everytime I tried to make some big maps. Everything was chaotical, nothing was really completed.
I decided to create known to everyone map on small area(512x512) to prove that's possible to run a very detailed and scripted server without large map.
While every large map I made ended up non-scripted after many days of working on it, it took me less than half of a year to complete hardly scripted map based on Evolutions with arenas, tasks, custom PoI and custom oak and I'm still working on it to make it better.
New TFS map is unfinished due to laziness of its mappers(or complete lack).

Working alone has its good and bad sides. You may become skilled in everything - from LUA to mapping, PHP and even c++, create a server based only on your ideas(in teams you risk data leaks and rejecting your ideas, if you don't have a good plan and you're not a good leader it will effect unfinished locations and scripts), you don't need to share your profits with anyone except your country(tax) and hosting company(to keep your server up), but if something fucks up and you have no idea how to fix it you need to find someone to help you and it takes sometimes a lot of time to make your own custom server.

Give everything a try, become the best in whatever you enjoy the most
 
I disagree. Three magic you CAN get oter jobs bc you are good at mapping here however it is very unlikely and IT ISN'T the same.
Lua is the same everywhere. Xml is the same everywhere. (With the exeptions of functions).

And i also said almost 100%. It is very unlikely you can transition from rme/simone to any other game. The reason why pero got chosen is because of his creativity and application.

On top of that, a large map cant be done in a few weeks. I'm sorry. I dont know what world you live in. Pretty sure tfs didnt take a week and is still unfinished. Pretty sure scarlet horn took longer and isnt finished. Pretty sure javiers agathor or w,e took longer and pretty sure necronia has taken longer. Thronar took longer, my own project map still about 2 years..

A large map solo takes a good year. Ask anyone who has been a maper on a project and not just a quick evo map.

And going by your example..
10 hours a day can finish a code in that very same day. I never said coding was easier, i said mapping isn't easy as people keep saying. It is simple yes, but a very long winded job.

But i started learning lua and make a script that works the same day, so from my experience i managed to pick up coding a hell of a lot quicker than i did with mapping.

A short map (like a rook or something can take all but 2 hours? Maye more if you don't quite have an idea of what to do)
A small code can take minutes when you know what youre doing. Hell, you wouldnt be coding if you didnt have a clue.

Yes coding is harder(comex) but more rewarding, more flexible and empirically (own experience), it was easier for me to pick up, just a steeper learning curve.

But as sum said, give both a try. Mapping is creative, coding is logic, mix both and you become evan with his magical collosis

I wasn't comparing mapping to lua
I was comparing mapping to coding in general. C++, C etc
I wasn't comparing coding in a "open tibia" view either, I was comparing it widely.
 
I wasn't comparing mapping to lua
I was comparing mapping to coding in general. C++, C etc
I wasn't comparing coding in a "open tibia" view either, I was comparing it widely.

the amount of knowledge you have in coding doesnt even let you compare shit about coding.
 
the amount of knowledge you have in coding doesnt even let you compare shit about coding.

That wasn't nice statement, but he is right. Starting learning any coding language from opentibia is bad idea. You will get problems understanding language structures and source code itself in general. Starting from LUA is even worse - you will learn coding only for opentibia and you won't apply it anywhere else.
Mapping and hosting are easiest in this point of view.
 
Whoa guys I got my answer. Thanks Ghostx, Three Magic, zbizu, Blazed Druid, and all the other people who help me.
I would rather do mapping and programming because I do think they would be easy from all the opinions I have gotten.
I started mapping like a month ago but it seemed hard but I did create a small portion of a spawn that could be used in evo's.
It seems more of a "quest like" place. I don't know, maybe I can post it up and let you guys check it out.
Thank's for all the support though guys. Happy to see some good people here :D!
 
Back
Top