DrakenWarrior
Yep....
What is the easiest?
Programming is a steep learning curve but gives you further experience than just tibia and once you pick it up - it's rather simple (too some extent) i'm still learning but from what i have learnt it is much much easier than i first thought it would be.
Mapping is a dead end trade. Almost 100% limited to just ots. But it is simple to start - HOWEVER takes a long time to learn.
A good, big map can take years. A large advanced code wont even take a quarter of that time. (depending on what ofc xd).
It may seem simple because you are just placing down sprites but it is a very time consuming job.
Hosting is the easiest imo. Minimal setups + a decent computer and you're good to go. It only gets more complicated when you are hosting multiple servers and fighting off ddos'
My advice - pick the one you enjoy most - the learning curve will be a little easier that way
How about both? Quick, good evo?On top of that, a large map cant be done in a few weeks. I'm sorry. I dont know what world you live in. Pretty sure tfs didnt take a week and is still unfinished. Pretty sure scarlet horn took longer and isnt finished. Pretty sure javiers agathor or w,e took longer and pretty sure necronia has taken longer. Thronar took longer, my own project map still about 2 years..
A large map solo takes a good year. Ask anyone who has been a maper on a project and not just a quick evo map.
I disagree. Three magic you CAN get oter jobs bc you are good at mapping here however it is very unlikely and IT ISN'T the same.
Lua is the same everywhere. Xml is the same everywhere. (With the exeptions of functions).
And i also said almost 100%. It is very unlikely you can transition from rme/simone to any other game. The reason why pero got chosen is because of his creativity and application.
On top of that, a large map cant be done in a few weeks. I'm sorry. I dont know what world you live in. Pretty sure tfs didnt take a week and is still unfinished. Pretty sure scarlet horn took longer and isnt finished. Pretty sure javiers agathor or w,e took longer and pretty sure necronia has taken longer. Thronar took longer, my own project map still about 2 years..
A large map solo takes a good year. Ask anyone who has been a maper on a project and not just a quick evo map.
And going by your example..
10 hours a day can finish a code in that very same day. I never said coding was easier, i said mapping isn't easy as people keep saying. It is simple yes, but a very long winded job.
But i started learning lua and make a script that works the same day, so from my experience i managed to pick up coding a hell of a lot quicker than i did with mapping.
A short map (like a rook or something can take all but 2 hours? Maye more if you don't quite have an idea of what to do)
A small code can take minutes when you know what youre doing. Hell, you wouldnt be coding if you didnt have a clue.
Yes coding is harder(comex) but more rewarding, more flexible and empirically (own experience), it was easier for me to pick up, just a steeper learning curve.
But as sum said, give both a try. Mapping is creative, coding is logic, mix both and you become evan with his magical collosis
I wasn't comparing mapping to lua
I was comparing mapping to coding in general. C++, C etc
I wasn't comparing coding in a "open tibia" view either, I was comparing it widely.
the amount of knowledge you have in coding doesnt even let you compare shit about coding.
the amount of knowledge you have in coding doesnt even let you compare shit about coding.
Mapping is the hardest part.
Was my name on the other forum ********** NAB. Now stay on topic.