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[The Netherlands] RealOTs 7.7 custom client. Launching soon! Playable from the USA!

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Punishment for killing , 30 days rs! Caaant wait. Who dont like rpg all day :-!
Serv will fail like last realots , this same mistakes
 
Punishment for killing , 30 days rs! Caaant wait. Who dont like rpg all day :-!
Serv will fail like last realots , this same mistakes
I already said that i agree on it being a bit harsh, we can change most things as we wish, but I can't do that right now.
For those who don't know, Im not the programmer. We have things to do for the launch, now if you'll all excuse me :) Cya soon!
 
Punishment for killing , 30 days rs! Caaant wait. Who dont like rpg all day :-!
Serv will fail like last realots , this same mistakes

just leave then, you would be a perfect duo with sai. both random pkers.
 
Im not random pker. maybe u remember me from 2years ago. I just want to say, this guys gave much hard work to this server , and its look like they gonna make fail on the stupid little things like frags (like before) they didnt learn anything? Whats the point. I hope server will stay long just dont make mistakes with easier things.
 
Its my 1st post here assass , and i just wrote what i think and what will happen i just try help so dont cry to me and dont tell me with who i got to play, cuz u worst than me nobek. I hope you know , no one like you :/
 
Idiot's always try to war within first 2 weeks. They think they are good when they win battles with wands/gfb.
 
To set a end to this frag discussion, we'll have one of our own with a special group i assigned. After the launch, so maybe on Sunday. And after that, detailed changes like this matter, will be firstly discussed. I don't want to prevent war, or people from killing each other ingame, but i don't want to make it a war server either. It's low rate, here to stay for many many years. We have ideas about all solutions already, just that they require a bit more time :)
 
so just so everyone knows edron trolls is mine all come there ded
 
With 1x loot rate war teams will go random PK and steal loot bags in order to get supplies for another war.

Wait, you're first saying the fragtime should be shorter so people can war. Then you're saying the lootrate must be high because otherwise people go around random killing people.
What you want is a fucking highrate. Red skull is 30 days so people CAN'T go around and kill everyone.
 
The biggest problem is when kids go there with automatic intentions of war. They see someone in a spawn, see they have 15 kids in vent and try to power abuse them out since most pk teams are all sorcerers and wands are op when servers first come out. What they don't understand is all they are doing is dooming themselves from the start. They WILL run out of cash/lose interest after all the deaths at 3x and end up quitting. Low rate servers are not meant for war early on, only after everyone is well established.

The problem Iryont Realot's died was because EVERYONE rolled a mage and started waring legit 10 days after server opened. On real tibia when servers first came out of course people died, it's inevitable. What the difference was is that people had RESPECT and after a few deaths teams came to agreements and let each other play and level. At the end of the day it isn't what team wins a "war" when everyone is level 40 who shows the best, it's the team that makes it to late server regardless of what is thrown at them on the way there.
 
The biggest problem is when kids go there with automatic intentions of war. They see someone in a spawn, see they have 15 kids in vent and try to power abuse them out since most pk teams are all sorcerers and wands are op when servers first come out. What they don't understand is all they are doing is dooming themselves from the start. They WILL run out of cash/lose interest after all the deaths at 3x and end up quitting. Low rate servers are not meant for war early on, only after everyone is well established.

The problem Iryont Realot's died was because EVERYONE rolled a mage and started waring legit 10 days after server opened. On real tibia when servers first came out of course people died, it's inevitable. What the difference was is that people had RESPECT and after a few deaths teams came to agreements and let each other play and level. At the end of the day it isn't what team wins a "war" when everyone is level 40 who shows the best, it's the team that makes it to late server regardless of what is thrown at them on the way there.

Well posted. Reminds me of the mindset when playing strategy games.
 
Ive been reading the forum for a while now and deliberately not responding. Ive seen some people responding positive on the server and love the way some people are really concerned about the server, but when you want to eliminate factors like random pk`s, botters, power abusers, war teams like the egyptian people ( if you remember them ) that are ABSOLUTELY DESTROYING the server on PURPOSE you will have to build a strong community ingame. When thats not gonna happen, you just get the same server like back in the days when Iroyent hosted it. Ruuska should take actions on power abusers and teams that are randomly pking, because eventually they will destroy the server. After that there is responsibility as WE players to build a strong ingame community and also take actions to who is power abusing and so on.
 
Dude this is fcking tibia you never cant know if somebody comes kill you. Gather team and get friends on game, against "bad" people who destroying server...
If you do something against pkers and so on why not just make people no lose items/lvls when they die.
 
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