The biggest problem is when kids go there with automatic intentions of war. They see someone in a spawn, see they have 15 kids in vent and try to power abuse them out since most pk teams are all sorcerers and wands are op when servers first come out. What they don't understand is all they are doing is dooming themselves from the start. They WILL run out of cash/lose interest after all the deaths at 3x and end up quitting. Low rate servers are not meant for war early on, only after everyone is well established.
The problem Iryont Realot's died was because EVERYONE rolled a mage and started waring legit 10 days after server opened. On real tibia when servers first came out of course people died, it's inevitable. What the difference was is that people had RESPECT and after a few deaths teams came to agreements and let each other play and level. At the end of the day it isn't what team wins a "war" when everyone is level 40 who shows the best, it's the team that makes it to late server regardless of what is thrown at them on the way there.