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@ Propoals (Updated pg2)

yoyo pwned

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There is not a subforum for proposals soo I make this thread to write what you think that should be added to the OT!

~Please skip off-topic in this thread :thumbup:
 
Last edited:
So I start...
More custom-challenging quests.

Why? RL-Map on high exp server gets old pretty fast, so I think the best idea to keep players playing after high lvls (other than wars) could be making hard quests.

The Ruthless World
This quest is a cave, with 5 different rooms, dificulty increases by room.
On the first room there are Hands of cursed fate, demons and warlocks.
You make your way to the next room only to see that up there, is a lvl door (lvl 150). After this door you get to a teleport that teleports you to the next cave, with no way back.
Here you get to a room with 4 Juggernauts, some plaguesmiths and Verminor(<-- demon boss). The room is also full of plaguethrowers.
At the end of the room is the teleport to the next room. It appears when Bazir is slayed and lasts about 5min.

After crossing the teleport you will face 6 demons, some undead dragons, with the help of Bazir.

After working your way through this monsters you will find the teleport to the next room.

In this room you will meet Ashfalor and Tafariel. Before the room there would be a passage full of nightmares, Destroyers, Furys and Juggernauts. (To pass you must put both bodies on certain place and pull a lever, like on INQ).

After this room, you go to a cave full of demons, juggernauts, scpetres, nightmares.
Pumin spawns with 3 Juggernauts and 2 demons.

After this part, you end up on hell, literally.
Its a big cave with demons, furys, the big fire elemtals (forgot name), HFF, Hellhounds, and in the end Infernatil.

After this kill, everyone who helped to kill him will be teleported to a big room, the place is a corridor, you can see alot of demons (they dont atack).
You cross the corrdidor and find a Staircase, with a sign. Death.
After going up you find Apocalypse. Alone in his throne.
You must kill him to sacrifice his body and be teleported to earth again, ofcourse in a reward room.

Rewards are special items...(not dropped by anything else).
You can choose of the this.
One axe, enchantable. Atack 56, 35, +3.
One sword, enchantable. Atack 55, 36, +5.
One Club, enchantable. Atack 57, 32, +1.
One wand, Death damage. 150~ Dmg x hit.
One Rod, Death damage. 150~ dmg x hit.
One Holy Star. Atack 60 + 15% holy. (<-- infinite)


_______________________________________
 
yeah well, the story seems okay i guess, aybe a little hard since apocalypse is like unkillable unless you have a team of only level 300+

well, gotta go to school.. szia.
 
I like the idea alot, and I think i'd be a awsome thing to pick, maybe you guys should do some random demon bosses?

And as for the rewards, sorcs/druids are already pretty over powerd, so a rod/wand who does that kind of damage will make them even better.

I'd say put a leg piece as reward for them wich maybe incress their damge made from frost and fire spells by 5% and gives 1+ magic level
 
yeah well, the story seems okay i guess, aybe a little hard since apocalypse is like unkillable unless you have a team of only level 300+

well, gotta go to school.. szia.

I was thinking more like the owner changed a bit the monster so Apocalypse is killable, hardly, but killable.
 
Vocation Quest.
Storyline: Ferumbras broke onto the Edron Magic Academy and stole the ultimate work of Zoltan!
To start the quest, you go to Zoltan. He tells you that Ferumbras broke into the tower and stole very valuable scrolls.
He wants you to recover the scrolls before Ferumbras uses them.

The quest needs 1 sorc/druid/paladin/knight, needing 1 of each but can go up to 3 of each.

On the star room on hero cave put some levers to be moved to appear a teleport.
The teleport takes you to a lvl 200 door.

Inside the door there are 12 spots (like on depot boxes), divided on 4 rows of 3, for each voc.

To pull the lever you need 1 of each voc, but can go 3 of each, so max 12 players.

After pulling the lever each voc goes teleported to a different place. (Every place has the same geography).
The room is a 3sqm wide corridor that takes you to a circle room.

Knights will face Earth Beasts (new monster). For each knight that goes into the room 2 Earth Beasts will appear.
Paladin will face Energy Beast. For each paladin that goes into the room 2 Energy Beasts will appear.
Druids will face Iced Beast. 2 x druid.
Sorcerers will face Fire Beasts. 2 x sorc.

After defeating the beasts you go into a teleport.

There's a 10 minute time to cross this room. No1 else can go in before the other team has finishe dor has been kicked.

The teleport takes everyone to the same room; there you find a staircase, to take you downstairs (you cant go up when you went down).
Down there you find the Beast Lord. It's a very hard monster, pretty much like a Hellgorak.

After defeating him, you find a teleport...To the Master.
When crossing the teleport you will be teleported to a room like on Ferumbras Citadel.
Ferumbras spawns with 6 demons.
To make the teleport appear you must sacrifice Ferumbras Hat.

The teleprot takes you to a reward room..with 1 chest for each vocation.

The rewards are spells, they are simply learnt (so scrolls cant be sold)

Knight Spell:
Exori Bomb. Has 1.8x the power of exori gran..double range and triple on main direction. The spell takes 900 mana and 20 soul points. (Main directions <^v>)

Sorcerer Spell:
Death. It has the power of 4sds. UE like spell. Covers all the screen on the main directions and then filled diagonally to the next.
NNNNNHNNNNN
NNNHHHHHNNN
NNHHHHHHHNN
NHHHHHHHHHN
HHHHHSHHHHH
NHHHHHHHHHN
NNHHHHHHHNN

Keeps this pattern untill finished.
S=Sorcerer H=Hit N=Nothing

This sorcerer spell is very powerful, but cant be taken lightly.
To cast this spell the caster must have atleast 4000 mana.
The spell takes all mana (>4000), and leaves the sorcerer with 50hp and a exhasut time of 5 seconds. Also it takes 150 soul points to be used.


Druid Spell:
Death Ray. This spell deals damage on a staged way, stages that occur withing a second (.333miliseconds between each).
The graphic would be like a exori mort on each stage. First hit is 2x and exori frigo; second hit is 3x exori frigo and third hit is 5x exori frigo.
This spell takes 800 mana and uses 5 soul points, Its aimed like a strike spell, but with 5 sqm range.

Paladin Spell:
Holy Arrow. This spell has the power of 1.5-2x the power of mas san. It creates holly arrows that make an exori shaped hit around him, and a exori shaped hit around the target (taget is also hit). This spell takes 15 soul points and uses 1k mana.

*Druid and Sorcerer spells should have a new element so no monster is immune to them.
 
Vocation Quest.
Storyline: Ferumbras broke onto the Edron Magic Academy and stole the ultimate work of Zoltan!
To start the quest, you go to Zoltan. He tells you that Ferumbras broke into the tower and stole very valuable scrolls.
He wants you to recover the scrolls before Ferumbras uses them.

The quest needs 1 sorc/druid/paladin/knight, needing 1 of each but can go up to 3 of each.

On the star room on hero cave put some levers to be moved to appear a teleport.
The teleport takes you to a lvl 200 door.

Inside the door there are 12 spots (like on depot boxes), divided on 4 rows of 3, for each voc.

To pull the lever you need 1 of each voc, but can go 3 of each, so max 12 players.

After pulling the lever each voc goes teleported to a different place. (Every place has the same geography).
The room is a 3sqm wide corridor that takes you to a circle room.

Knights will face Earth Beasts (new monster). For each knight that goes into the room 2 Earth Beasts will appear.
Paladin will face Energy Beast. For each paladin that goes into the room 2 Energy Beasts will appear.
Druids will face Iced Beast. 2 x druid.
Sorcerers will face Fire Beasts. 2 x sorc.

After defeating the beasts you go into a teleport.

There's a 10 minute time to cross this room. No1 else can go in before the other team has finishe dor has been kicked.

The teleport takes everyone to the same room; there you find a staircase, to take you downstairs (you cant go up when you went down).
Down there you find the Beast Lord. It's a very hard monster, pretty much like a Hellgorak.

After defeating him, you find a teleport...To the Master.
When crossing the teleport you will be teleported to a room like on Ferumbras Citadel.
Ferumbras spawns with 6 demons.
To make the teleport appear you must sacrifice Ferumbras Hat.

The teleprot takes you to a reward room..with 1 chest for each vocation.

The rewards are spells, they are simply learnt (so scrolls cant be sold)

Knight Spell:
Exori Bomb. Has 1.8x the power of exori gran..double range and triple on main direction. The spell takes 900 mana and 20 soul points. (Main directions <^v>)

Sorcerer Spell:
Death. It has the power of 4sds. UE like spell. Covers all the screen on the main directions and then filled diagonally to the next.
NNNNNHNNNNN
NNNHHHHHNNN
NNHHHHHHHNN
NHHHHHHHHHN
HHHHHSHHHHH
NHHHHHHHHHN
NNHHHHHHHNN

Keeps this pattern untill finished.
S=Sorcerer H=Hit N=Nothing

This sorcerer spell is very powerful, but cant be taken lightly.
To cast this spell the caster must have atleast 4000 mana.
The spell takes all mana (>4000), and leaves the sorcerer with 50hp and a exhasut time of 5 seconds. Also it takes 150 soul points to be used.


Druid Spell:
Death Ray. This spell deals damage on a staged way, stages that occur withing a second (.333miliseconds between each).
The graphic would be like a exori mort on each stage. First hit is 2x and exori frigo; second hit is 3x exori frigo and third hit is 5x exori frigo.
This spell takes 800 mana and uses 5 soul points, Its aimed like a strike spell, but with 5 sqm range.

Paladin Spell:
Holy Arrow. This spell has the power of 1.5-2x the power of mas san. It creates holly arrows that make an exori shaped hit around him, and a exori shaped hit around the target (taget is also hit). This spell takes 15 soul points and uses 1k mana.

*Druid and Sorcerer spells should have a new element so no monster is immune to them.

No new spells!
 
No new spells!

Why not?

If you hadnt noticed the game gets boring after the first 150 advances.

With this new spells and the new hunting grounds that will be implemented, in combination with the new quests, maybe some people will PLAY past lvl 200. (Atm people just bot after lvl 200).
 
Why not?

If you hadnt noticed the game gets boring after the first 150 advances.

With this new spells and the new hunting grounds that will be implemented, in combination with the new quests, maybe some people will PLAY past lvl 200. (Atm people just bot after lvl 200).

No thanks. No new spells what so ever... It would make the server boring, lol.
It should only be the same spells as in real tibia
 
"leaves the sorcerer with 50hp and a exhasut time of 5 seconds. Also it takes 150 soul points to be used."

Maybe take 100 souls points and 4000 mana is fine but 50 hp and exhaust for 5 seconds is too much..

otherwise everything looks nice and god damn ur imagination is good!!!

and the wand thing is good idea but do u mean 150 dmg by pvp or pve??

in pve it would be great since its like half of it that does pvp then :D or maybe 100 dmg on pve is better :D
 
don't make new itenz that does more dmg, this is REAL TIBIAN MAP, that's what all we are here for not a custmo rlmap -.-''

Dont you get bored of it??
I got a 150 ED on rl and even there it gets boring, nowadays o only go there for battles and boss hunts.

This will be the same here if we dont get some custom things.
 
The ideas of those quests are really nice, but please..
NO new spells and NO uberweapons LOL..
Like an armor or legpiece whatever with +1 ml sounds nice, or + some % elemental damage.. but other wise I would say NO
 
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