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[7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

Server is almost done for Tibia 7.72 :) Even with rule violations channel, need to fix splashes color (they are wrong for who knows what reason), need to add violation window, ctrl+z, ctrl+y, debug assertions, and check around the code for inconsistencies. Too bad no one is interested in it :(
 
so far features / todo:
  • You can only use Tibia 7.72 to connect
  • Remove checksum yourself I'm leaving it for those who would like to upgrade for further versions.
  • Rule violations channel is working
  • You have to use your own data pack (and I mean everything) unless someone pulls one for everyone to freely use
  • There is still testing to be done, check all actions for debugs (I've tested it very little)
  • Invisibility and ghost mode is working
  • Might have to check monsters being invisible and not being damaged (not sure if it's old school)
  • Check death lose percent if it's like oldschool
  • Check for any unused code from oldschool servers (most is gone like in OTHire)
  • No stackpos bug, instead of adding thing in beginning we're adding it in the end like in old Tibia (creatures)
  • Need to test monsters
  • Fluids are working now using OTHire code base (there's no support for custom fluids)
  • Test NPCs
  • All talk types are working, *playername* #b #c, private messages, whispering, yelling, channels, etc...
  • Help channel is working and showing orange text
  • Remove unused flags
  • Remove unused conditions and reorganize ids (because we have from 1 to a jump off 16 because we weren't using freezing, dazzle, drowning, etc...)
  • Removed energy race
  • Test all talkactions
  • Add some oldschool features
You all should note I'll be doing this for my own project (aside, but I will still fix everything people report), which isn't at Github, I ain't doing this for free.

The project has been committed, note this isn't a download & run, there's still things to be tested / done.
 
In case I didn't explained myself right:

I'm testing things for my own project, things I fix / add won't be added at the Github project.

If you find a bug, a missing feature, tell me and I'll kindly commit it into the Github project.
 
Takes 32 seconds to load a 78.8mb real map, in OTHire it's around 4~5 seconds and in OTHire I'm even saving all items to the database (map -> database -> load), randomizations for monster placing and etc ... I do not like TFS, I rather update OTHire with C++11 features, look deep into any TFS -> OTServ related fixes and add them myself, add usage for pugixml in OTHire, this will optimize the load times, TFS seriously is slowing things down completely for my RealOTs :eek: :eek: I'm disappointed.

So unless anyone knows why, feel free to tell me.
 
Takes 32 seconds to load a 78.8mb real map, in OTHire it's around 4~5 seconds and in OTHire I'm even saving all items to the database (map -> database -> load), randomizations for monster placing and etc ... I do not like TFS, I rather update OTHire with C++11 features, look deep into any TFS -> OTServ related fixes and add them myself, add usage for pugixml in OTHire, this will optimize the load times, TFS seriously is slowing things down completely for my RealOTs :eek: :eek: I'm disappointed.

So unless anyone knows why, feel free to tell me.

Are you referring to 1.0?
 
And it uses 6 gb, while othire uses 2.7 gb using the exact same data files.
 
And it uses 6 gb, while othire uses 2.7 gb using the exact same data files.
I'm not skilled on C++ and I need a 7.4 engine for a custom project based on this version, Is your OTHire suited for a 7.4 server or it need work on 7.4 datapack?
 
@Ezzz
Thank you very much for your work!. For my part I am very happy with the project OTHire :D
but... TFS 1.0 is more stable than OTHire? Is it conceivable to argue which is better or which is more stable or full?
 
@Ezzz
Thank you very much for your work!. For my part I am very happy with the project OTHire :D
but... TFS 1.0 is more stable than OTHire? Is it conceivable to argue which is better or which is more stable or full?

As shown here, he did not have an answer.

http://otland.net/threads/7-72-othi...serv-trunk-latest.212153/page-14#post-2077541

It is supposed to be "stable", like if OTServ wasn't, OTServ never crashes unless you edit something, hence why it stood for a year and a half without bug reports in the OTFans old forums.
 
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