Peonso
Godly Member
- Joined
- Jan 14, 2008
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Hello OtLand, I'm creating a thread to try to motivate myself to work in a server concept I developed some months ago. And those are the main characteristics I will focus on:
- Gameplay from 7.4-7.72 era
- Maximum level (around 100-120)
- High exp rate (around 20-30x)
- RPG content: lore, quests, puzzles, dungeons
- Players at oldschool server achieve level soo high that the content become trivial, there are no monsters for them, no quests directed to them, even damage formulas aren't developed taking soo high levels in consideration.
- Grinding rotworms is 10 year old retarded mechanic. People can't be arsed doing that shit for hours and hours, even more in servers they know won't last forever. So they just avoid it or bot.
- Servers die. I will take in consideration the server won't last forever, and the game will be developed with this in mind. The idea is to develop some kind of main quest that can be solved, so you can actually beat the game and move on with your life.
- A lot of map content is ignored since players has nothing to do there after achieving a higher level. Nearby the entirety of the map will be aimed to players at maximum level.
Current minimap, it's something like 750x750.
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