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Compiling Mount System TFS 1.0 - Source change

Azleh

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Hello everyone, well, i got a small problem, i'm trying to change the concept of the mount system to just an outfit change, or a extra "outfit window".

What i mean?
- Like the old mount systems (8.6 for example), it was using an item and you getting transformed on a x outfit, but, with the concept of the new mount system, it's just tame and you get that.

What i want?
f5apgl.png

I got here the mount window, all fine, no problems, but at the moment of the ride, i got this​
zmigrk.png

And i want a full mount transform, without the player looktype:
2lt2duc.png

I found at the sources this function, it are triggering the player looktype change at Player.ccp, Player::toggleMount(bool mount) function:
Code:
g_game.internalCreatureChangeOutfit(this, defaultOutfit);

But i'm trying everything at it just doesn't work, i wish some help with this! And will be really grateful if someone can help me.
 
Use ObjectBuilder to remove mounted player sprite from looktype (make it empty/transparent) for every animation and addon.
 
You do it wrong.
You have to set up mount option in Object Builder, but leave it blank.
I have done it now and works great it's not adding the normal outfit to mount.

ekgnzjlhhoktiqkqcwsvmzbrkctfjjpydirfnzhlxzklnabwfcmmvvreipdwpgyyympzzecdphymppdjaxzgwdcirmwywkvqblmb

In game:
eaikicztgutrqttnthsmbkjaghapmdkvqibrwwsqqhjhprancddoujotrheackhdkxbhsbrxocvtablpgmmiawbhuhaossofagxr
 
You do it wrong.
You have to set up mount option in Object Builder, but leave it blank.
I have done it now and works great it's not adding the normal outfit to mount.

ekgnzjlhhoktiqkqcwsvmzbrkctfjjpydirfnzhlxzklnabwfcmmvvreipdwpgyyympzzecdphymppdjaxzgwdcirmwywkvqblmb

In game:
eaikicztgutrqttnthsmbkjaghapmdkvqibrwwsqqhjhprancddoujotrheackhdkxbhsbrxocvtablpgmmiawbhuhaossofagxr
Yea, it's a good way, but just imagine if you got a lot of outfits with 9 animations, that will take a lot of time just using that option :P
 
hahahahaha' not you can understand how mounts work ? well, lemme explain, the outfits have 5 stages, basic outfit, addon 1, addon 2, all addons, and the mount .. check it with object builder
that is all :)
 
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