Azleh
Well-Known Member
Hello everyone, well, i got a small problem, i'm trying to change the concept of the mount system to just an outfit change, or a extra "outfit window".
What i mean?
- Like the old mount systems (8.6 for example), it was using an item and you getting transformed on a x outfit, but, with the concept of the new mount system, it's just tame and you get that.
What i want?
And i want a full mount transform, without the player looktype:
I found at the sources this function, it are triggering the player looktype change at Player.ccp, Player::toggleMount(bool mount) function:
But i'm trying everything at it just doesn't work, i wish some help with this! And will be really grateful if someone can help me.
What i mean?
- Like the old mount systems (8.6 for example), it was using an item and you getting transformed on a x outfit, but, with the concept of the new mount system, it's just tame and you get that.
What i want?
I got here the mount window, all fine, no problems, but at the moment of the ride, i got this
Code:
g_game.internalCreatureChangeOutfit(this, defaultOutfit);
But i'm trying everything at it just doesn't work, i wish some help with this! And will be really grateful if someone can help me.