arthuraio
Member
- Joined
- Apr 9, 2015
- Messages
- 123
- Reaction score
- 13
Hello people, I used to be a pro at making OTs in the 7.8 ages... But now I return more noob than ever and I need help, please.
On my OT 10.76 TFS 1.0, players over lvl 8 not "no vocation" are only losing their container upon death... I want then having a 25% chance to drop each one of their equip (helmet 25%, boots 25%, armor 25% etc...) but looks like TFS 1.0 doesn't have the dosetplayerlosspercent blablabla PLAYERLOSS_ITEM function. I am looking into this for like 4 days now to no avail....
Some people says that I have to change it on players.ccp, but where? Other people says to set the function on "login.lua". Other(2) people says to add the funcion on "playerdeath.lua". Anyway, since OTLand is full of master experts, I'd like to ask politely for some assistence into this matter, how can I make player drop equip on death??
Config.lua just have the percent of exp lost on death, no problem at that. But I want the percent to lose equips.
On my OT 10.76 TFS 1.0, players over lvl 8 not "no vocation" are only losing their container upon death... I want then having a 25% chance to drop each one of their equip (helmet 25%, boots 25%, armor 25% etc...) but looks like TFS 1.0 doesn't have the dosetplayerlosspercent blablabla PLAYERLOSS_ITEM function. I am looking into this for like 4 days now to no avail....
Some people says that I have to change it on players.ccp, but where? Other people says to set the function on "login.lua". Other(2) people says to add the funcion on "playerdeath.lua". Anyway, since OTLand is full of master experts, I'd like to ask politely for some assistence into this matter, how can I make player drop equip on death??
function onLogin(cid)
local player = Player(cid)
local loginStr = configManager.getString(configKeys.LOGIN_MSG)
if player:getLastLoginSaved() <= 0 then
loginStr = loginStr .. " Please choose your outfit."
player:sendOutfitWindow()
else
if loginStr ~= "" then
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
end
loginStr = string.format("Your last visit was on %s.", os.date("%a %b %d %X %Y", player:getLastLoginSaved()))
end
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
registerCreatureEvent(cid, "PlayerDeath")
return true
end
local player = Player(cid)
local loginStr = configManager.getString(configKeys.LOGIN_MSG)
if player:getLastLoginSaved() <= 0 then
loginStr = loginStr .. " Please choose your outfit."
player:sendOutfitWindow()
else
if loginStr ~= "" then
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
end
loginStr = string.format("Your last visit was on %s.", os.date("%a %b %d %X %Y", player:getLastLoginSaved()))
end
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
registerCreatureEvent(cid, "PlayerDeath")
return true
end
local deathListEnabled = true
local maxDeathRecords = 5
function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
local player = Player(cid)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
if player:getStorageValue(cid, 1101) > 0 then
player:setStorageValue(1101, 0)
end
if not deathListEnabled then
return
end
local byPlayer = 0
local killerCreature = Creature(killer)
if killerCreature == nil then
killerName = "field item"
else
if killerCreature:isPlayer() then
byPlayer = 1
else
local master = killerCreature:getMaster()
if master and master ~= killerCreature and master:isPlayer() then
killerCreature = master
byPlayer = 1
end
end
killerName = killerCreature:getName()
end
local byPlayerMostDamage = 0
if mostDamage == 0 then
mostDamageName = "field item"
else
local mostDamageKiller = Creature(mostDamage)
if mostDamageKiller:isPlayer() then
byPlayerMostDamage = 1
else
local master = mostDamageKiller:getMaster()
if master and master ~= mostDamageKiller and master:isPlayer() then
mostDamageKiller = master
byPlayerMostDamage = 1
end
end
mostDamageName = mostDamageKiller:getName()
end
local playerGuid = player:getGuid()
db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. unjustified .. ", " .. mostDamage_unjustified .. ")")
local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
local deathRecords = 0
local tmpResultId = resultId
while tmpResultId ~= false do
tmpResultId = result.next(resultId)
deathRecords = deathRecords + 1
end
if resultId ~= false then
result.free(resultId)
end
while deathRecords > maxDeathRecords do
db.query("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT 1")
deathRecords = deathRecords - 1
end
if byPlayer == 1 then
local playerGuild = player:getGuild()
if playerGuild then
local killerGuild = killerCreature:getGuild()
if playerGuild ~= killerGuild and isInWar(cid, killerCreature) then
local warId = false
resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild:getId() .. " AND `guild2` = " .. playerGuild:getId() .. ") OR (`guild1` = " .. playerGuild:getId() .. " AND `guild2` = " .. killerGuild:getId() .. "))")
if resultId ~= false then
warId = result.getDataInt(resultId, "id")
result.free(resultId)
end
if warId ~= false then
db.query("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild:getId() .. ", " .. playerGuild:getId() .. ", " .. os.time() .. ", " .. warId .. ")")
end
end
end
end
end
local maxDeathRecords = 5
function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
local player = Player(cid)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
if player:getStorageValue(cid, 1101) > 0 then
player:setStorageValue(1101, 0)
end
if not deathListEnabled then
return
end
local byPlayer = 0
local killerCreature = Creature(killer)
if killerCreature == nil then
killerName = "field item"
else
if killerCreature:isPlayer() then
byPlayer = 1
else
local master = killerCreature:getMaster()
if master and master ~= killerCreature and master:isPlayer() then
killerCreature = master
byPlayer = 1
end
end
killerName = killerCreature:getName()
end
local byPlayerMostDamage = 0
if mostDamage == 0 then
mostDamageName = "field item"
else
local mostDamageKiller = Creature(mostDamage)
if mostDamageKiller:isPlayer() then
byPlayerMostDamage = 1
else
local master = mostDamageKiller:getMaster()
if master and master ~= mostDamageKiller and master:isPlayer() then
mostDamageKiller = master
byPlayerMostDamage = 1
end
end
mostDamageName = mostDamageKiller:getName()
end
local playerGuid = player:getGuid()
db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. unjustified .. ", " .. mostDamage_unjustified .. ")")
local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
local deathRecords = 0
local tmpResultId = resultId
while tmpResultId ~= false do
tmpResultId = result.next(resultId)
deathRecords = deathRecords + 1
end
if resultId ~= false then
result.free(resultId)
end
while deathRecords > maxDeathRecords do
db.query("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT 1")
deathRecords = deathRecords - 1
end
if byPlayer == 1 then
local playerGuild = player:getGuild()
if playerGuild then
local killerGuild = killerCreature:getGuild()
if playerGuild ~= killerGuild and isInWar(cid, killerCreature) then
local warId = false
resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild:getId() .. " AND `guild2` = " .. playerGuild:getId() .. ") OR (`guild1` = " .. playerGuild:getId() .. " AND `guild2` = " .. killerGuild:getId() .. "))")
if resultId ~= false then
warId = result.getDataInt(resultId, "id")
result.free(resultId)
end
if warId ~= false then
db.query("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild:getId() .. ", " .. playerGuild:getId() .. ", " .. os.time() .. ", " .. warId .. ")")
end
end
end
end
end
Config.lua just have the percent of exp lost on death, no problem at that. But I want the percent to lose equips.