E
Evil Puncker
Guest
and let me guess... you are going to sell them? kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
and let me guess... you are going to sell them? kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Damage formulas or mana costs and level/maglevel requirements?anyone got the correct 7.4 spell formulas?
:: Loading Talkactions ...Warning: [Event::loadScript] Can not load script. data/talkactions/scripts/broadcastclass.lua
data/talkactions/scripts/broadcastclass.lua:4: unexpected symbol near '-'
Show that broadclass.luaCode::: Loading Talkactions ...Warning: [Event::loadScript] Can not load script. data/talkactions/scripts/broadcastclass.lua data/talkactions/scripts/broadcastclass.lua:4: unexpected symbol near '-'
Anyone have fix for broadcast ? ( /B )
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/broadcastclass.lua:onSay
data/functions.lua:823: attempt to compare number with nil
stack traceback:
data/functions.lua:823: in function 'broadcastMessage'
data/talkactions/scripts/broadcastclass.lua:9: in function
OTHire doesn't have function "broadcastMessage". That's why you have that errors.now i change this script for new and have other error :
Code:Lua Script Error: [TalkAction Interface] data/talkactions/scripts/broadcastclass.lua:onSay data/functions.lua:823: attempt to compare number with nil stack traceback: data/functions.lua:823: in function 'broadcastMessage' data/talkactions/scripts/broadcastclass.lua:9: in function
broadcastMessage = doBroadcastMessage
now i change this script for new and have other error :
Code:Lua Script Error: [TalkAction Interface] data/talkactions/scripts/broadcastclass.lua:onSay data/functions.lua:823: attempt to compare number with nil stack traceback: data/functions.lua:823: in function 'broadcastMessage' data/talkactions/scripts/broadcastclass.lua:9: in function
function doBroadcastMessage(text, class)
local class = class or MESSAGE_STATUS_WARNING
if(type(class) == 'string') then
local className = MESSAGE_TYPES[class]
if(className == nil) then
return false
end
class = className
elseif(class < MESSAGE_STATUS_CONSOLE_YELLOW or class > MESSAGE_INFO_DESCR) then
return false
end
for _, pid in ipairs(getPlayersOnlineList()) do
doPlayerSendTextMessage(pid, class, text)
end
print("> Broadcasted message: \"" .. text .. "\".")
return true
end
i need all the correct 7.4 spellsDamage formulas or mana costs and level/maglevel requirements?
Flame Strike = Energy Strike. The -30 on minimun value for physical spells does not apply also, they were in the calculator where the formulas where taken from to compensate the reduction from armor.i need all the correct 7.4 spells
Thanks, but some spell formulas is missing
Still need Flame Strike, Fireball, Fire Wave, Poison Storm, Energy Beam
Fix this line of items.xmli noticed that the sand hole with ID 489 turns into a void when it close instead of ID 481, anyone with a fix?
cool works, also Yellow Skull dont seem to work either, you only seem to get it if you have killed someone beforeFix this line of items.xml
https://github.com/TwistedScorpio/OTHire/blob/master/data/items/items.xml#L233
What is the use for tiles and tiles_items on database, if houses are being saved on map_store. I am trying to create a dosavehouse function and got struggle on that
What do you suggest, binary or relational? My server is already binary, if I change to relational all the houses are cleaned? What about function to save houses? I was trying to implement one, but several others this server doesnt have, such asIt's for relational map storage saving instead of binary ^^
What do you suggest, binary or relational? My server is already binary, if I change to relational all the houses are cleaned? What about function to save houses? I was trying to implement one, but several others this server doesnt have, such as
saveHouse(db, house)).