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Just wondring "pet"

matti450

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Joined
Apr 13, 2008
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Hello guys and girls, i was just wondring is it possible to create a class "pet" that will help you when you t.e.x attack a Target and each level you gain then also the pet will get more damage and /hp

Please any information would be greatful! :rolleyes:o_O
 
u cant tag whoever u want ***** also there's a pet system made by printer but search is the farthest option for u I guess
 
ehm? If i recall.
Monster(cid):setMaster(random player userdata)
gives control over any kind of monster?

You can change lot of stock monster stats with metafunctions or create new ones like spell cooldowns or mana or equipment, etc, in creaturescripts.

You can create different database for pets and collect data there and link it with player ID or use loads of storage values to create the monster.

If you serious about making most epic Pet system and let it have all the common player features and some extra pet only features, then it will take ~100-200 scripting hours to create it in LUA, so brace yourself.
If you have C++ knowledge then i suggest to create the feature in sourcecode.
 
ehm? If i recall.
Monster(cid):setMaster(random player userdata)
gives control over any kind of monster?

You can change lot of stock monster stats with metafunctions or create new ones like spell cooldowns or mana or equipment, etc, in creaturescripts.

You can create different database for pets and collect data there and link it with player ID or use loads of storage values to create the monster.

If you serious about making most epic Pet system and let it have all the common player features and some extra pet only features, then it will take ~100-200 scripting hours to create it in LUA, so brace yourself.
If you have C++ knowledge then i suggest to create the feature in sourcecode.
seems like its a hell to create that script, i was just high and tought about that adea but that knowledge do i not have ;)
 
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