Hermes
dziwki kola gramy w lola
so read my post OMG!!
http://otland.net/f81/real-tibia-svargrond-arena-gesior-13148/index22.html#post208020
http://otland.net/f81/real-tibia-svargrond-arena-gesior-13148/index22.html#post208020
You can fix bug with fire field. In data/movements/scripts/arenaroom.lua add function:If your arena doesn't want to work check in your data/monsters.xml if the names of the monsters are the same as in the gesior script.
For me it works tfs b2, BUT if there is a fire on the ground the monster dosnt want to spawn so i had to delete the fire attacks (fire fields etc).
function doSummonCreatureArena(name, pos)
local tempPos = getThingPos(42645)
local monsterUID = doSummonCreature(name, tempPos)
doTeleportThing(monsterUID, pos, TRUE)
return monsterUID
end
doSummonCreature
doSummonCreatureArena
[27/01/2009 19:45:19] Lua Script Error: [MoveEvents Interface]
[27/01/2009 19:45:19] data/movements/scripts/arenaroom.lua:onStepIn
[27/01/2009 19:45:19] luaGetThingPos(). Thing not found
[27/01/2009 19:45:19] Lua Script Error: [MoveEvents Interface]
[27/01/2009 19:45:19] data/movements/scripts/arenaroom.lua:onStepIn
[27/01/2009 19:45:19] luaDoSummonCreature(). Can not summon monster: avalanche
[27/01/2009 19:45:19] Lua Script Error: [MoveEvents Interface]
[27/01/2009 19:45:19] data/movements/scripts/arenaroom.lua:onStepIn
[27/01/2009 19:45:19] luaDoTeleportThing(). Thing not found
You can fix bug with fire field. In data/movements/scripts/arenaroom.lua add function:
Then in this file find:PHP:function doSummonCreatureArena(name, pos) local tempPos = getThingPos(42645) local monsterUID = doSummonCreature(name, tempPos) doTeleportThing(monsterUID, pos, TRUE) return monsterUID end
and replace with:PHP:doSummonCreature
Somewhere on map create small empty isle and on one ground tile set UniqueID 42654. Monsters will spawn there (can't see any player-target on isle - dont use fire field) and teleport to arena room.PHP:doSummonCreatureArena
TOLD YOU... If you got "first kill the monster" that means you should check in your monsters.xml if the names of the monsters are the same as in the gesior scripts
@Up
I had this same problem.
It's beacouse of your login.lua or check this post:
http://otland.net/209039-post213.html
@Gesior
Can you tell how to fix the problem with chests?
Look this posts:
http://otland.net/216066-post230.html
http://otland.net/220932-post231.html
Ps: 200 post
@Up
I had this same problem.
It's beacouse of your login.lua or check this post:
http://otland.net/209039-post213.html
@Gesior
Can you tell how to fix the problem with chests?
Look this posts:
http://otland.net/216066-post230.html
http://otland.net/220932-post231.html
Ps: 200 post
TOLD YOU... If you got "first kill the monster" that means you should check in your monsters.xml if the names of the monsters are the same as in the gesior scripts