Introduction
My name is Norman, an old Tibia player. It's been good years since Tibia was created. I remember playing it since 2003 up untill 2008. Then I stopped because my bro and others moved servers, as they finally lost a war on their server. Then other games and life activities like university came up, so I quit. What was exciting in Tibia was that it really WAS a game for a true mmo player in needs of cooperation(voip communication, 60 people being led on the voip, guild organization, something unheard of for many organizations even...), chatting, meeting with people, learning that progress (leveling up) is part of life. For me it was also cool teenage time when me and my neighbourhood friends set up our first ots. It was spectacular. Not only we were having great deal of fun seeing people killing their first dragon, leveling up, having wars and all that, but we could make some back out of it. We liked it, because it was our own.
Now after all these years I decided to come back to the community with an idea that may shred some light, that IS creating a game (using resources already available) that could resemble the old feeling of Tibia, but also games like Baldur's Gate (especially the rpg feeling and vocations), the modern Pillars of Eternity, the Elder Scroll series, the Neverwinter series, Gothic and so on. Such projects already exist in part or in all, but they do not resemble the rpg feeling in my opinion, but correct me if I am wrong.
Tibia what it is, what it lacks
We might be different at pointing out what it lacks, but we would almost all agree that it does. Tibia was originally designed as a MUD, which stands for multi-user dungeon (very early type of mmorpg). Because it's simplistic design it was hugely appriciated when games were just turning 3d, but the graphics versus playability was unproportioned, so players still stuck with Tibia (this means despite the fact that many mmos had better graphics). It was playability, individuality, pseudo-reality for some, mistery and satisfaction for others. It was a great step for some, from an old school rpg to multiplayer rpg.
But Tibia LACKED as well.. Having only four vocations (still remaining today) which two of them were very similar and could use most of the same spells (changed in some update, still not much difference) What made Tibia great was its complementarity (cooperation of the vocations). Who loved to play as a Knight and be able to withstand high demage, who loved being a sorc dealing with low hps, but powerfull spells. Unfortunately, due to Cipsoft strange politics it evolved in wrong directions, the characters remained the same, but only supposedly "equalized" which was total nonsense, as all vocations had it's good and bad sides. I remember adding some great deal of wands to my OTS, that depended on the magic level, cip next update introduced wands that.. would take a fixed range of damage and take equal amount of mana each time, so hunting low hps monsters meant wasting mana and it took so much mana to even kill a monster. Runes rule the game, so gold coins rule the game. Cip, when introducing anything, always goes the easiest path of "when they are x lvl excite them with y, over" Neadless to say everything cool is for pacc and facc is boring as hell, so.. no new players. That's why it is hack&slash-ish - because it is predictable.
So now.. some bashing
The company has (had?) a huge community on their website and tens of thousands great proposals, but they almost never listen. Is Cip blind to make changes?
They make everything about keeping their current customers alive and good stuff for kids, but never build the game with ideas as they risk loosing their current customers, so they make changes that they think are right, and don't have an open approach towards constructing their game. Other than that, they are quite lazy. Things like the 999th level gate. My gosh.. It takes people to make that level only to discover that there is nothing, or something new introduced in the next update, so you worked hard to get to the next hunting grounds, so you stay excited and don't go retired.
RPG elements
Tibia gained my heart with its misteries, quest, background stories books, things like 496 language, nightmare knight and so on.. but it seems so obvious now, that many of this misteries are either so hard to explore (never seen anybody that gained access to anything old, but stopped playing the game awhile ago) or parts of quests that don't exist yet. It is therefore another bait to make people look for something (so the game looks "interesting") that ain't never going to be found.
What I propose instead
Proof of concept (or why you should believe)
My name is Norman, an old Tibia player. It's been good years since Tibia was created. I remember playing it since 2003 up untill 2008. Then I stopped because my bro and others moved servers, as they finally lost a war on their server. Then other games and life activities like university came up, so I quit. What was exciting in Tibia was that it really WAS a game for a true mmo player in needs of cooperation(voip communication, 60 people being led on the voip, guild organization, something unheard of for many organizations even...), chatting, meeting with people, learning that progress (leveling up) is part of life. For me it was also cool teenage time when me and my neighbourhood friends set up our first ots. It was spectacular. Not only we were having great deal of fun seeing people killing their first dragon, leveling up, having wars and all that, but we could make some back out of it. We liked it, because it was our own.
Now after all these years I decided to come back to the community with an idea that may shred some light, that IS creating a game (using resources already available) that could resemble the old feeling of Tibia, but also games like Baldur's Gate (especially the rpg feeling and vocations), the modern Pillars of Eternity, the Elder Scroll series, the Neverwinter series, Gothic and so on. Such projects already exist in part or in all, but they do not resemble the rpg feeling in my opinion, but correct me if I am wrong.
Tibia what it is, what it lacks
We might be different at pointing out what it lacks, but we would almost all agree that it does. Tibia was originally designed as a MUD, which stands for multi-user dungeon (very early type of mmorpg). Because it's simplistic design it was hugely appriciated when games were just turning 3d, but the graphics versus playability was unproportioned, so players still stuck with Tibia (this means despite the fact that many mmos had better graphics). It was playability, individuality, pseudo-reality for some, mistery and satisfaction for others. It was a great step for some, from an old school rpg to multiplayer rpg.
But Tibia LACKED as well.. Having only four vocations (still remaining today) which two of them were very similar and could use most of the same spells (changed in some update, still not much difference) What made Tibia great was its complementarity (cooperation of the vocations). Who loved to play as a Knight and be able to withstand high demage, who loved being a sorc dealing with low hps, but powerfull spells. Unfortunately, due to Cipsoft strange politics it evolved in wrong directions, the characters remained the same, but only supposedly "equalized" which was total nonsense, as all vocations had it's good and bad sides. I remember adding some great deal of wands to my OTS, that depended on the magic level, cip next update introduced wands that.. would take a fixed range of damage and take equal amount of mana each time, so hunting low hps monsters meant wasting mana and it took so much mana to even kill a monster. Runes rule the game, so gold coins rule the game. Cip, when introducing anything, always goes the easiest path of "when they are x lvl excite them with y, over" Neadless to say everything cool is for pacc and facc is boring as hell, so.. no new players. That's why it is hack&slash-ish - because it is predictable.
So now.. some bashing
- What it lacks (in other words, why it sucks):
- Only 4 vocations, 2 very simillar, only four paths
- Always the same spells, not even a slightest clue of builds like Guild Wars or eq build like LoL (changes sometimes when you are going to hunt something new, the robes for instance)
- Spells are boring, so it makes the pvp quite predictible and everything is about the level, not ideas (tactics)
- Progression in the game is the same everytime
- Monsters aren't very smart and do the same
- There is no dungeons, instances like in other games
- Party system is quite limited
- Updates change cosmetics and it's always about the items
- PG is the most important
- RPG is dead and the RPG elements are quickly spoiled
- Tibia's economy on pvps was controlled by the guilds, but cipsoft saw that as power abuse. So they introduced something such as selling higher items to npcs and Tibia's economy was never so bad from that point on, but they kind of repaired it with the market. But it is a topic for later discussion, I think. Trade was what made Tibia so great.
The company has (had?) a huge community on their website and tens of thousands great proposals, but they almost never listen. Is Cip blind to make changes?
They make everything about keeping their current customers alive and good stuff for kids, but never build the game with ideas as they risk loosing their current customers, so they make changes that they think are right, and don't have an open approach towards constructing their game. Other than that, they are quite lazy. Things like the 999th level gate. My gosh.. It takes people to make that level only to discover that there is nothing, or something new introduced in the next update, so you worked hard to get to the next hunting grounds, so you stay excited and don't go retired.
RPG elements
Tibia gained my heart with its misteries, quest, background stories books, things like 496 language, nightmare knight and so on.. but it seems so obvious now, that many of this misteries are either so hard to explore (never seen anybody that gained access to anything old, but stopped playing the game awhile ago) or parts of quests that don't exist yet. It is therefore another bait to make people look for something (so the game looks "interesting") that ain't never going to be found.
What I propose instead
- At least 8 vocations or one vocation that can evolve in whatever direction they wish
- New spells that can be aquired either through leveling up, quests, trade or learned (yes!) from monsters
- These spells would be about everything: paralyzing, making opponent weaker, the spells could be dependent on each other, could work for certain voc, but not for other, could be making weapons stronger and other things. There would be different summoning spells and different kinds for different proffessions.
- Party system actually increases gained exp, not shares (...)
- Quests could be part of much larger story that could be made like in Baldur's Gate. (this meands you can choose your answer either 1. or 2. or 3. which changes the way that the player goes)
- Misteries part of the story, players being able to find them (spoilers will happen, but it doesn't mean we should make it either too easy or too hard, we can still alter what happens and because there is diffrent ways of resolving a quest spoiling is harder)
- Cities pvp; factions?
- Quests may wield exp, so not only PGing gets you progressed
- Achievements may wield exp
- We listen to the community and allow them to shape the game when they wish and we think it's allright
- The client
- The engine (server)
- All the graphics for equipment, exteriors and interiors (trees, walls, stones etc)
- Most spell effects graphics
- I have about 20 custom monster sprites and 45 available for purchase for 125 Euro
- Vocation outfits if I pay about 200 euro (I have some for free, but the mentioned are better)
- The names and stats of weapons
- Ideas for spells
- The map
- A fanpage that has about five thousand likes from people who like the genre
- Donors (for this project I need about 125-500 euro) Please see the end of this topic to review what you will get by donating.
- Contributors (scripters, maybe a mapper)
- Idea contributor (responsbile for creating the content, if you wish become one right away!)
- Players (yes!
) - If the game makes money, you can make money if you contribute.
Proof of concept (or why you should believe)
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