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New Tibia-based MMO (looking for team and donors)

Norfeo

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Joined
Dec 25, 2013
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Introduction


My name is Norman, an old Tibia player. It's been good years since Tibia was created. I remember playing it since 2003 up untill 2008. Then I stopped because my bro and others moved servers, as they finally lost a war on their server. Then other games and life activities like university came up, so I quit. What was exciting in Tibia was that it really WAS a game for a true mmo player in needs of cooperation(voip communication, 60 people being led on the voip, guild organization, something unheard of for many organizations even...), chatting, meeting with people, learning that progress (leveling up) is part of life. For me it was also cool teenage time when me and my neighbourhood friends set up our first ots. It was spectacular. Not only we were having great deal of fun seeing people killing their first dragon, leveling up, having wars and all that, but we could make some back out of it. We liked it, because it was our own.

Now after all these years I decided to come back to the community with an idea that may shred some light, that IS creating a game (using resources already available) that could resemble the old feeling of Tibia, but also games like Baldur's Gate (especially the rpg feeling and vocations), the modern Pillars of Eternity, the Elder Scroll series, the Neverwinter series, Gothic and so on. Such projects already exist in part or in all, but they do not resemble the rpg feeling in my opinion, but correct me if I am wrong.

Tibia what it is, what it lacks

We might be different at pointing out what it lacks, but we would almost all agree that it does. Tibia was originally designed as a MUD, which stands for multi-user dungeon (very early type of mmorpg). Because it's simplistic design it was hugely appriciated when games were just turning 3d, but the graphics versus playability was unproportioned, so players still stuck with Tibia (this means despite the fact that many mmos had better graphics). It was playability, individuality, pseudo-reality for some, mistery and satisfaction for others. It was a great step for some, from an old school rpg to multiplayer rpg.

But Tibia LACKED as well.. Having only four vocations (still remaining today) which two of them were very similar and could use most of the same spells (changed in some update, still not much difference) What made Tibia great was its complementarity (cooperation of the vocations). Who loved to play as a Knight and be able to withstand high demage, who loved being a sorc dealing with low hps, but powerfull spells. Unfortunately, due to Cipsoft strange politics it evolved in wrong directions, the characters remained the same, but only supposedly "equalized" which was total nonsense, as all vocations had it's good and bad sides. I remember adding some great deal of wands to my OTS, that depended on the magic level, cip next update introduced wands that.. would take a fixed range of damage and take equal amount of mana each time, so hunting low hps monsters meant wasting mana and it took so much mana to even kill a monster. Runes rule the game, so gold coins rule the game. Cip, when introducing anything, always goes the easiest path of "when they are x lvl excite them with y, over" Neadless to say everything cool is for pacc and facc is boring as hell, so.. no new players. That's why it is hack&slash-ish - because it is predictable.


So now.. some bashing
  • What it lacks (in other words, why it sucks):
  • Only 4 vocations, 2 very simillar, only four paths
  • Always the same spells, not even a slightest clue of builds like Guild Wars or eq build like LoL (changes sometimes when you are going to hunt something new, the robes for instance)
  • Spells are boring, so it makes the pvp quite predictible and everything is about the level, not ideas (tactics)
  • Progression in the game is the same everytime
  • Monsters aren't very smart and do the same
  • There is no dungeons, instances like in other games
  • Party system is quite limited
  • Updates change cosmetics and it's always about the items
  • PG is the most important
  • RPG is dead and the RPG elements are quickly spoiled
  • Tibia's economy on pvps was controlled by the guilds, but cipsoft saw that as power abuse. So they introduced something such as selling higher items to npcs and Tibia's economy was never so bad from that point on, but they kind of repaired it with the market. But it is a topic for later discussion, I think. Trade was what made Tibia so great.
Cip bashing

The company has (had?) a huge community on their website and tens of thousands great proposals, but they almost never listen. Is Cip blind to make changes?

They make everything about keeping their current customers alive and good stuff for kids, but never build the game with ideas as they risk loosing their current customers, so they make changes that they think are right, and don't have an open approach towards constructing their game. Other than that, they are quite lazy. Things like the 999th level gate. My gosh.. It takes people to make that level only to discover that there is nothing, or something new introduced in the next update, so you worked hard to get to the next hunting grounds, so you stay excited and don't go retired.

RPG elements

Tibia gained my heart with its misteries, quest, background stories books, things like 496 language, nightmare knight and so on.. but it seems so obvious now, that many of this misteries are either so hard to explore (never seen anybody that gained access to anything old, but stopped playing the game awhile ago) or parts of quests that don't exist yet. It is therefore another bait to make people look for something (so the game looks "interesting") that ain't never going to be found.

What I propose instead

  • At least 8 vocations or one vocation that can evolve in whatever direction they wish
  • New spells that can be aquired either through leveling up, quests, trade or learned (yes!) from monsters
  • These spells would be about everything: paralyzing, making opponent weaker, the spells could be dependent on each other, could work for certain voc, but not for other, could be making weapons stronger and other things. There would be different summoning spells and different kinds for different proffessions.
  • Party system actually increases gained exp, not shares (...)
  • Quests could be part of much larger story that could be made like in Baldur's Gate. (this meands you can choose your answer either 1. or 2. or 3. which changes the way that the player goes)
  • Misteries part of the story, players being able to find them (spoilers will happen, but it doesn't mean we should make it either too easy or too hard, we can still alter what happens and because there is diffrent ways of resolving a quest spoiling is harder)
  • Cities pvp; factions?
  • Quests may wield exp, so not only PGing gets you progressed
  • Achievements may wield exp
  • We listen to the community and allow them to shape the game when they wish and we think it's allright
What I DO have right now

  • The client
  • The engine (server)
  • All the graphics for equipment, exteriors and interiors (trees, walls, stones etc)
  • Most spell effects graphics
  • I have about 20 custom monster sprites and 45 available for purchase for 125 Euro
  • Vocation outfits if I pay about 200 euro (I have some for free, but the mentioned are better)
What I may have soon, but have experience with:
  • The names and stats of weapons
  • Ideas for spells
  • The map
  • A fanpage that has about five thousand likes from people who like the genre
Who I am looking for
  • Donors (for this project I need about 125-500 euro) Please see the end of this topic to review what you will get by donating.
  • Contributors (scripters, maybe a mapper)
  • Idea contributor (responsbile for creating the content, if you wish become one right away!)
  • Players (yes! :))
  • If the game makes money, you can make money if you contribute.
Please see next post (down)
Proof of concept (or why you should believe)
 
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Proof of concept (or why you should believe)

  • The client is already available through either Ron or OTclient. Ultima players already can choose a client they want to play
  • Engine is a standard ot server with our changes
  • Some of the graphics that I want to buy can be seen here
    c_d650a025a3b0f41de6bc19420fd5fbdd376041cf.jpg
Some of the graphics that I have:
Name of the game

It is something to be decided still, but I thought about "Crown Online".

Why this can work?

Because we don't have to develop the greatest game ever, but rather the best that we wish to create and I always imagined myself as a slow, but definite walker, it may take some time, but most of the game is already developed, it only needs to be assembled. This is a 5 years old idea.

Why me?

As mentioned above, when I take something for myself, I try to make it untill it's done. If the game doesn't make us satisfied I will realise its sources (or carefully choose the person I will hand it to), so it can be built by others.

What will you get?

  • By donating 10 Euros you will get good equipment, quest info and if you pledge to be an official developer and provide anything, you will get future possible shares of incomes
  • By donating 20 Euros you will get better equipment, quest info and if you pledge to be an official developer and provide anything, you will get future possible shares of incomes
  • By donating 30 Euros you will get better equipment, quest info and a gamemaster position and if you pledge to be an official developer and provide anything, you will get future possible shares of incomes
  • By donating 50 Euros you will get the best equipment, quest info and a gamemaster position and if you pledge to be an official developer and provide anything, you will get future possible shares of incomes
  • By donating 100 Euros you will get the best equipment, quest info a gamemaster position and if you pledge to be an official developer and provide anything, you will get future possible shares of incomes
  • By signing up as an official developer, if you provide either graphics or scripts, maps you will get a gamemaster position and future possible shares of incomes.
I will post the information how to donate soon. If you just want to join the project without any pay, but have anything to offer, please let me know!

Please understand that:

  • The idea of the project is still open to your suggestions
  • This is an idea and if you don't like it, leaving bad comments won't help, if you have something constructive to post, please do.
 
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i still didn't understand what you have and what you don't have for server. In one sentence you say its ready in another you say its not.
 
Monster sprites (some need to be purchased), game content graphics such as objects and weapons. Other things such as spell icons or ui it's something that I have seen already available on websites either as free or for purchase. In other words, what I have is a bluebrint. Not the game.
 
Monster sprites (some need to be purchased), game content graphics such as objects and weapons. Other things such as spell icons or ui it's something that I have seen already available on websites either as free or for purchase. In other words, what I have is a bluebrint. Not the game.
so you already have a game? just not the graphics?
Or you don't have the game either, just the idea?

In that sense there is several server out there what is doing the same thing you are doing, expect they have more content finished already.
 
Most of the graphics, and some I don't have as I want to gather money for it.. I first start with the client, then with the main ideas for this project on the side of the server and the rest IS an idea, but not far from making if somebody joins my team. Anyway, what is your point?
 
Stop right there. I'm interested in taking part in such a project, with everything except source coding (simpler stuff with quests is no issue). BUT. I'm pretty sure your sprites will look like shit even if the sprites are good quality. Look like they are 90 degree angle (north is up) rather than 135 degree (northwest is up).

I work full time and would do it as a hobby and could probably spend a couple of dollars too. These things should be bought last though, because placeholders are just fine for testing proposes.

I got the impression it would be tibigraphics with customs but if it's fully custom graphics Im probably less interested, simply because the nostalgia feeling would be lesser. Good "tibiash" additions would be just fine but I'd limit it to rares and bosses. For example a demon boss with edited graphics, using very similar shapes but maybe with two heads or something. These usually looks like shit but looks like your artist know what he does, with colours and shading.

Lastly I'd limit vanilla release two the 4 vocations but intended as they were meant to be. With Knight (tank), paladin (archer, maybe lesser magic elements than current which is sort of a wow paladin+archer). Druid would be magic of life, summoning and elemental shiet, sorcerer magic of death, maybe related to demons and stuff.

Not the ordinairy, money maker, cant-aim, sorcerer and sorc without spells (uh maker)

Will write a longer post later but i just wanted to notify you about angle on sprites and maybe asking you to tone down the custom stuff. Better create a great foundation and make it playable, then add stuff later and maybe customize more (you could have two promotions per vocation for example, or add more vocations)
 
Edit: Yeah, I just saw that, they look from the angle, not from the top sorta. Just to clarify about the sprites, this is just a limited view of them, but they "look" in all directions and are animated (the ones for sale). On the other hand if they look bad, we might think of something else. I've gathered on my hard disk something about 20 custom monster sprites, which include a "sea monster", "cat demon", dragon, goblin, golems and some weird ones. I have tought about 6 vocs, and if we stick to 4 we need to think of it like in the games mentioned if we think that it should evolve above what is in most ots. I believe that each class should be able to choose their path. I remember playing a "wow-like" ots with custom vocs, it got me enganged for a while as it had it kinda custom. What is cool about the infinite engine series is that hunter/druid can summon wildlife creatures to aid in combat or ignite hands to strike and it's really above the boredom. I do not plan to make it too custom, so the user doesn't know what to do, but if we just setup our own ots, it's not much different either. The four vocs are a good concept, but just think that close-combat and ranger can be played differently. For example, some is just pure damage over time, other is a comboer, another guy is more like an assassin, then you got a warlock, summoner, healer, elementalist, a tank. Lol/moba games - more like you decide what type of character you want to play. Btw. now my memories go more to the times of early 8.0 before the crap ;) Thank you Worr for the response.
 
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These are the vocations I have in mind;

Knight
- Either tank (shield and weapon) or warrior (two-handed weapon)
- Defensive and offensive spells (e.g shield bash, rage, weapon mastery)
- Paladin (traditional) aura spells like buffs

Paladin
- Either assassin (rogue weapons) or archer (bow, crossbow, spear)
- Offensive spells (weapon spells like enchants, accurracy)

Sorcerer
- Dark magic, summon undead creatures, death and demons
- Fragile but deal high damage

Druid
- Healing magic, summon beasts and animals, life and living creatures, things like traditional magic walls/wild growth/paralyze and new effects like silence (unable to cast spells) and stuns (unable to walk).
- Defensive spells and offence through defence (summons trees and creatures to aid in fight)

There could be more variation through promotions and later more vocations.
 
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