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Wanting to gather information from Rookstayers.

Jfrye

Mapper, trying to learn scripting
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Im wanting to figure out why people stay in Rookgaard. What is it that people like about Rook that makes them stay? Quests? Addons? I want to hear some opinions/reasons as to why people stay.

Also, Im wanting to get opinions on what people WANT to see in Rook.
 
well I understand rookstayers.. it's a more simple gaming style..

Not all players want complicated quests, items and shitload of options..
some players just want it simple.. and that's Rookaard.. Chain armor, Katana and copper shield and you're pretty much done with your EQ..
Also, once you can solo mino hell it's like you're a real high level :P

It's a completely different world in Rook.. sadly only a few see that, most people see Rook as a punishment before they can start making magic level or pk people :P
 
Im wanting to figure out why people stay in Rookgaard. What is it that people like about Rook that makes them stay? Quests? Addons? I want to hear some opinions/reasons as to why people stay.

Also, Im wanting to get opinions on what people WANT to see in Rook.
sword of fury, yo
 
Thanks for the input. Does anyone else have anything they would like to add?

Edit - changed the title to be more fitting for the information I am looking to gather.
 
big fish, small pond.
Stay in rook at you're going to be the biggest fish in that pond and so everyone will look up to you and ask you for help. What's more is you can actually help them.
Take them out of their little pond and throw them in main...everything changes. They're nobody. Just another fish in the ocean. And now there are sharks n shit and they all want to eat you.

People want to feel important
 
Thanks for the input so far. How did people feel about the old school training room under the Academy?
 
Years back I made a high lvl on Rookgaard with a friend, we played together, read every book, explored every area and made all the quests. We spoke with every NPCs and squeezed words out of them for quests and exchange options. We didn't solve the Legendary Sword quest tho and I don't believe it can be done, but I hope so.
We had several life fluids and always sold the flasks back when we could get 1 platinum coin in exchange, that way we could have loads of gold without the weight, cap was always an issue but also abit fun To optimize. (Bank and depot didn't exist, might exist now, not sure)

The fun part was ofcourse about beeing the big fish in the small pond like you mentioned, but also seeing "the end" of the game while we could keep hunting whatever creature we liked. The main part however was to help people, something we barely see nowadays. We gave them items, helped them with quests, showed them where to hunt and explained how the game worked and how they could reach main. We even created a guild with a name like Rook Guardians or so, hah. :)

Kind Regards,
Eldin.
 
When I played Tibia for the first time, I stayed in Rookgaard because of the community. Met many long time friends there... At the time, Rookgaard had over 100 people online each day. Botting wasn't "advanced" or simple enough to allow everyone to "skip" Rookgaard by loading a script. There were quests and mysteries to be solved, and mainland was considered a place where people would barely survive. It was a place that made your adrenaline rush when you took your first steps outside the temple and made your heart race each trip to Xodet for supplies. The game was difficult, the community was thriving, and people actually wanted to solve the mysteries of Tibia and enjoy the game for what it was meant to be.

Today, in Tibia, Rookgaard is nostalgic and acts as a placeholder for what once meant something - like a fading memory. In Open Tibia Rookgaard is considered a waste of time. The whole point of Rookgaard was to introduce the game without overwhelming players with complicated vocations, quests, spells, etc. It was simple, as mentioned above. Simplicity & good community allowed it to thrive in its early days. I think without Rookgaard Tibia would have not survived. Times were different back then, though.

That passion for the game and intimacy with the community is what I hope to revive with my project.

Regards,
J.Dre
 
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@mdwilliams have any more thoughts on that?

@Eldin so you preferred rook so you had the ability to solve quests and help people?

@J.Dre you think making a Rookgaard is a waste of time on an OT?
 
You're handing out questions without a reference or goal, lets put it like this:

It all depends on what game/server you are creating. Are you focused on PvP? Non-PvP?
Rookgaard is Non-PvP and leaves the only option to explore, do quests and in my case, help people.

If you make the server faster then normal tibia rates and pvp, the focus will mainly be to kill others, often low people or gank someone as most people can't handle someone in their own size.

A rookgaard's point is to learn people the game, a tutorial, no purpose if you already know how to handle the game like the most tibian players or if the only point is PvP. A tutorial/rookgaard can also be a waste of time, no-one wants that.

Create a server with Non-PvP and PvP arenas/areas and you'll see different patterns.
Create a server with extreme debuffs if you kill someone and you'll see different patterns.
Etc...
My question to you is, what is your goal?

Kind Regards,
Eldin.
 
Are you creating a rook or are you questioning to see if people could enjoy a smaller well made server?
If you give people a great loads of fun to lvl, solve quests and and do other stuff you 'll see less abuse, they will actually do it. :)

Kind Regards,
Eldin.
 
Rook is being made. My point of this thread was to gather information about what players liked best about rook. If I can understand better what people like, it helps me to improve the outcome of Rook on my server.
 
Sounds good, keep it up :)
I'd say create a rook if you have new systems and something for people to learn (unless a main doesn't exist hah),
Otherwise skip it and make something fun right from the start as we all know the common tibia vocations and functions.

In the end, it's your OT and your development, research is important but a true developer will follow the heart in the mix. :)

Kind Regards,
Eldin.
 
I believe people will only stay in a rook-like area if they can achieve 'a feeling of importance' that they could not otherwise achieve in the 'mainland'.
The existence of a flourishing mainland is a requisite of players wanting to remain in the rook-like area.

You need to create the small pond for individuals to become a big fish in. But not too big - leveling should be grindy as hell and skills no-vocation skills should have a pretty low soft-cap to prevent anyone ever becoming too ridiculous.
 
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