try testing it with printing rewardWeight/free cap etc
also, doesnt this already exist with AID 2000? o.o
OK, this time it was almost
There were no console errors, but:
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No matter what character I use, it seems that "if rewardWeight > player:getFreeCapacity() then" is not working properly :/ I get "it's too heavy" even though the char's got enough free Cap.
It seems item:moveTo on TFS 1.0 can only move to tile, not player. I'll adjust the script