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My personal Datapack for Otland members!

meets the requirements?

  • Yes!

    Votes: 12 35.3%
  • +/-

    Votes: 11 32.4%
  • Nophe

    Votes: 11 32.4%

  • Total voters
    34
Last edited by a moderator:
it seems that its not working there too, it says that "No files found" when I tried to download. Btw, there isnt there the sources not?
 
yeah! I have the server, but what im asking about is for downloading sources, I thinks that is useless having this datapack without sources/database isnt?
 
kk okey, thought that the sources/database from ot were uploaded somewhere
 
Okay now - working perfet expertpvp - reward chest - cast - and monsters IA (

They dont stop when you went from floor like RL tibia) also added Blessings, Disable Red skull, Stamina Refiller (Not item, just click buy and you get product)
If you need sourcers... xD we can talk hahaha
 
And it:
- Monster X
Code:
<flag isblockable="0" />

- Config.lua
Code:
Expert Pvp Config
expertPvp = true
 
Okay now - working perfet expertpvp - reward chest - cast - and monsters IA (

They dont stop when you went from floor like RL tibia) also added Blessings, Disable Red skull, Stamina Refiller (Not item, just click buy and you get product)
If you need sourcers... xD we can talk hahaha
Don't be stingy you didn't write that framework yourself all you did was update it or had it updated, you should just release the source or not post that you have it in this section of the site.
 
I guess you guys need explanation, since the expert @Mariuskens don't know.

The flag isBlockable means the monster can't be blocked, it will do a show 3 magic effects, the delay is configurable, in the end of spawns file.

For expert pvp, I don't recommend using it at all, It's just bugged and will cause less performance to server. The upgraded version is just saved for forissimum server, there is no private thing.
 
Well, I will give some tips on how expert pvp should work, for who intend to make it once again,

The player should store players' squares beside known creatures, and as if they disappear(logout, went out of screen, died, ...) they should be removed from the vector, screen players should be updated once aggression happen ( player attacked each other), I supplied canAttack function on player class, which has information about requirenments of ability to attack a player/monster. It should be as well updated to support all creatures.

Those are just basic start information, Explanation of the new version was very long. A lot of things should be took in care! Cheers.
If he wasn't so rude, and not even came to our server (fortissimum) and treated us like he was an Magician ( while he is actually pissed off) we would released some of our work!
 
3rd Post, To just make sure you are following the wrong person, I guess you can give them unjustified frags window, and full gamestore features in addition selling/buying tibia coins in market. Cheers!
 
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