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[7.7] RealOTS 7.7 Cipsoft files (virgin)

And text file for player in usr folder? is necessary create manualy this file or gameserver create? example i have one player with id 1234567, in folder 67 is necessary file 1234567.usr. Gameserver create this file or no?

The game server automatically creates the user files, if you were to login with a brand new "Character ID" the game server would create this user file automatically.
 
my gameserver dont create, i create one new character, querymanager receive preload players and add new char, i try login, but file not is create in folder usr.
 
my gameserver dont create, i create one new character, querymanager receive preload players and add new char, i try login, but file not is create in folder usr.
Have you tried to login with an existing character? (Use an existing character ID)

I can recall that when logging in the server would create the file and also keep one in memory, and then in server save, update the already created user file.
 
yes, already tried login in one existing char, but dont enter in game, have another problem, i try login and gameserver put char online, and in 30 sec after char is disconnected, querymanager receive playerlogout packet, but in client, char never entered in game, and if i try enter in game again gameserver show login-timedout fr socket 15.
 
Even though I had the virgin files since 3 years ago, I actually never had the urge to have the live data files (user, owners, map) simply because didn't seem important.
I enjoy going through the map, and feel that this is stuck in time, 2006 to 2016, the same things that were left that night server save, it's just fascinating :)

Zanera back then seems it was a Brazillian / Mexican game world, given all the text files I have found around are in Spanish/Br, and very few in English lmfao.
Also, the amount of guys pretending to be girls is just ... too many! Also, a huge amount of account sharers (mostly mexicans), and also bots, found max 2kk in the same house with over 4000e^10 bps of Dragon loots. A lot of personal info around as well.

The GM library was empty, since non-CIP GMs weren't able to move/take items basically.
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"F*cker whoever reads it."
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Dem account sharerz.

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There's way too much, emails, phone numbers, etc ... but after a quick look, these are what caught my nostalgia eye :')
 
did you do anything suspicious(like modifying lots of files), or how would they even manage to know after 3 days only? unless if they check logs every now and then, but meh who does that even, just for a few updated file timestamps?

but also, if it only took 2 days as you mentioned, doesnt that mean that you could've exploited in something at the NPCs as for day 3?

and lastly where did you even get the idea of hacking them by social engineering? did you actually believe it would work? from first thought it sounds more like a bet with a friend during a boring rainy day
but then again, i have no idea how much you prepared for it:p

sorry if i'm getting nosey or if i somehow put you at risk in some way, i am just curious

I had 0 planning, just a "what if" thought and trying it out. It was right between the 7.7 and 7.71 release. I was "unlucky" that a Cipsoft engineer logged onto the same server while I was on there. I followed the discovery with my own eyes from their support tickets, until they finally figured out their account was compromised and changed the password. It took them about a month to trace it back to my character, so I assume they did a reset of the world just in case. I had, in fact, on day 2 modified an NPC to gain an in-game advantage. The NPC Hardek bought my daggers for insane amounts of gold and provided me with rare items (such as the magic longsword). Cipsoft re-set the game on the day I obtained the items so they were lost forever. I did get to know a true friend, though. An in-game friend went completely nuts seeing the legendary sword and asked me if he could please plx plx plxxxxx try it out. I gave him the sword and he went out and hunted cyclopses with his tiny sorcerer. Half an hour later he came back and returned the sword to me. He proved to be the most trustworthy guy ever.
 
Thanks! I doubt I'll do anything interesting with the files, but still nice to take a look

yes, already tried login in one existing char, but dont enter in game, have another problem, i try login and gameserver put char online, and in 30 sec after char is disconnected, querymanager receive playerlogout packet, but in client, char never entered in game, and if i try enter in game again gameserver show login-timedout fr socket 15.
Read up on LinuxThreads vs NPTL. You will not be able to connect using a modern distro (centos 7 will NOT work). For centos 3, even though the kernel supports LinuxThreads, NPTL has been backported. You can't use an older distribution like CentOS 2 because the game binary uses a newer standard C library. You will need to take CentOS3 and modify the libraries to use LinuxThreads instead of the backported NPTL. None of the distributions will work 'as-is'.

Here's a quick "hack" to force LinuxThreads. Install and run CentOS 3.1 32-bit on Virtualbox (as root):
cd /lib/tls/
mv libc.so.6 libc.backup.so.6
mv libpthread.so.0 libpthread.backup.so.0
Now run the ./game binary
 
You think mon files to have the same timestamp? CIP could have easily made some changes to this one in particular. These files are virgin ones taken directly from Zanera right after Dennis got access to the server, literal the same tarbal he used to transfer the game server.

Unfortunately, he couldn't access Root in the source server :(

That would be so cool if he did lol
 
Thanks! I doubt I'll do anything interesting with the files, but still nice to take a look


Read up on LinuxThreads vs NPTL. You will not be able to connect using a modern distro (centos 7 will NOT work). For centos 3, even though the kernel supports LinuxThreads, NPTL has been backported. You can't use an older distribution like CentOS 2 because the game binary uses a newer standard C library. You will need to take CentOS3 and modify the libraries to use LinuxThreads instead of the backported NPTL. None of the distributions will work 'as-is'.

Here's a quick "hack" to force LinuxThreads. Install and run CentOS 3.1 32-bit on Virtualbox (as root):
cd /lib/tls/
mv libc.so.6 libc.backup.so.6
mv libpthread.so.0 libpthread.backup.so.0
Now run the ./game binary

Thanks for this info @Jopirop and your attention, i will test this now.
 
Thanks! I doubt I'll do anything interesting with the files, but still nice to take a look


Read up on LinuxThreads vs NPTL. You will not be able to connect using a modern distro (centos 7 will NOT work). For centos 3, even though the kernel supports LinuxThreads, NPTL has been backported. You can't use an older distribution like CentOS 2 because the game binary uses a newer standard C library. You will need to take CentOS3 and modify the libraries to use LinuxThreads instead of the backported NPTL. None of the distributions will work 'as-is'.

Here's a quick "hack" to force LinuxThreads. Install and run CentOS 3.1 32-bit on Virtualbox (as root):
cd /lib/tls/
mv libc.so.6 libc.backup.so.6
mv libpthread.so.0 libpthread.backup.so.0
Now run the ./game binary
Uhm? Im running it on CentOS 7. Just added libs and done.
 
String="rastuch\nthais\nzostal pan wybrany jako jeden z 10 00 osób ma pan szanse wygrac premium account oraz boots of haste tylko na lezy wyslac swój password oraz account number i haslo zwiazane z tibia na e-maila\"[email protected]\" otrzyma to pan w ciau 3 dni.\n GRATULUJEMY!!!"}},
 
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