kito2
www.masteria.net
Hey all,
I was reading the forum but couldn't find something regarding this matter in topic.
There are some software to reduce lag which offers you "smart exit" with hotkeys CTRL+ SHIFT + Q which disconnects the game and shows you automatically the characters screen, offering you to do a quick relog. This is used very often on hardcore places when players gets trapped by 8 monsters and they use this system in order to "abuse" of the retarget concept when they disconnect.
I was asking to myself (after some years out of the OTs) if this - stop attacking on disconnect for a while depending on each vocation - was applied too on TFS or any other distro?
Also wondering another topic about "retarget" it self, cause CipSoft about a year ago implemented a system where monsters are retargeting a lot more rather than before, this can be seem a lot on Medusa, Grim Reapers, Hydras, and a few others so people now a days to keep hunting in party they might use some field-bombs. The question here is if this - higher retarget chance - has been updated on TFS or any other distro?
I went to check TFS github codes and saw this on Medusa:
As far as I can tell this is not well, since it has a chance higher, base on my experience on CipSoft the last months playing.
Thanks.
I was reading the forum but couldn't find something regarding this matter in topic.
There are some software to reduce lag which offers you "smart exit" with hotkeys CTRL+ SHIFT + Q which disconnects the game and shows you automatically the characters screen, offering you to do a quick relog. This is used very often on hardcore places when players gets trapped by 8 monsters and they use this system in order to "abuse" of the retarget concept when they disconnect.
I was asking to myself (after some years out of the OTs) if this - stop attacking on disconnect for a while depending on each vocation - was applied too on TFS or any other distro?
Also wondering another topic about "retarget" it self, cause CipSoft about a year ago implemented a system where monsters are retargeting a lot more rather than before, this can be seem a lot on Medusa, Grim Reapers, Hydras, and a few others so people now a days to keep hunting in party they might use some field-bombs. The question here is if this - higher retarget chance - has been updated on TFS or any other distro?
I went to check TFS github codes and saw this on Medusa:
Code:
<targetchange interval="4000" chance="20" />
As far as I can tell this is not well, since it has a chance higher, base on my experience on CipSoft the last months playing.
Thanks.