Sun
Knowledge is power - France is bacon
- Joined
- Jan 26, 2015
- Messages
- 333
- Solutions
- 22
- Reaction score
- 244
For new unknown war servers it's quite an obstacle to attract players.
The reason to this is, of course that without players there can't be war. And with less than 20 active players it's not really competetive enough for anybody to become a "dedicated player".
Sure there's always the option to spend a load of money on an otservlist countdown, but what other options are out there?
Advertising some unknown war server without any players will barely grab anyone's attention.
Perhaps 1 or 2 people that will explore the map for 10-30 min before they get bored & decide to never login again.
For a war server with a small map (1-3 MB) 30-40 active players is enough to make it feel like there's 100+
If you were in this situation, what methods (none that violate rules) can you think of that would help you reach 40 players online? Let's also say that you don't have any rls that play tibia for this research.
The reason to this is, of course that without players there can't be war. And with less than 20 active players it's not really competetive enough for anybody to become a "dedicated player".
Sure there's always the option to spend a load of money on an otservlist countdown, but what other options are out there?
Advertising some unknown war server without any players will barely grab anyone's attention.
Perhaps 1 or 2 people that will explore the map for 10-30 min before they get bored & decide to never login again.
For a war server with a small map (1-3 MB) 30-40 active players is enough to make it feel like there's 100+
If you were in this situation, what methods (none that violate rules) can you think of that would help you reach 40 players online? Let's also say that you don't have any rls that play tibia for this research.