@imkingran
Greets,
Being so fast with the new talkaction was realy impressive, well done, I didn't want to post until I had a fair chance to try it fully.
Im currently using TFS 1.1 and will be updating to 1.2 shortly when basicly everything is working correctly on the server in it's current state, almost done.
Current Issues:
1. Error when in logg when adding a new Bounty.
I Believe it's only the broadcast part.
2. When killing someone with the Bounty added I get no reward.
(Money is drawn from adding)
3. The new talkaction window comes up but without any names.
Was this mainly made for 1.2? Might be Worth to wait until I upgraded Before I put to much effort into fixing it?
It's a great script in general, just have to figure this out.
Kind Regards,
Eldin.
PS: Another cool idea is to make the entire Bounty add an NPC, I would definitely put the NPC in a dark bar!
Greets,
Being so fast with the new talkaction was realy impressive, well done, I didn't want to post until I had a fair chance to try it fully.
Im currently using TFS 1.1 and will be updating to 1.2 shortly when basicly everything is working correctly on the server in it's current state, almost done.
Current Issues:
1. Error when in logg when adding a new Bounty.
I Believe it's only the broadcast part.
Code:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/BountyHunterAdd.lua:onSay
data/talkactions/scripts/BountyHunterAdd.lua:45: attempt to index global 'player
' (a nil value)
stack traceback:
[C]: in function '__index'
data/talkactions/scripts/BountyHunterAdd.lua:45: in function <data/talka
ctions/scripts/BountyHunterAdd.lua:1>
2. When killing someone with the Bounty added I get no reward.
(Money is drawn from adding)
3. The new talkaction window comes up but without any names.
Was this mainly made for 1.2? Might be Worth to wait until I upgraded Before I put to much effort into fixing it?
It's a great script in general, just have to figure this out.
Kind Regards,
Eldin.
PS: Another cool idea is to make the entire Bounty add an NPC, I would definitely put the NPC in a dark bar!