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Players die and go level 1 :(

oliverpadron86

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Mar 1, 2018
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I already change this on login.lua
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_LEVEL, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_MAGIC, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0)
all players die and go level 1 q.q help pls
 
I already change this on login.lua
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_LEVEL, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_MAGIC, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0)
all players die and go level 1 q.q help pls
check this out bro
Lua - Level Bug ( Emergency )
Characters Reset to Lvl 1 with death by some monsters
 
Config.lua set blessing configuration to 0. And in config.lua set loss percent to 0.
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
I GOT THIS..
 
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