oliverpadron86
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- Joined
- Mar 1, 2018
- Messages
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I already change this on login.lua
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_LEVEL, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_MAGIC, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0)
all players die and go level 1 q.q help pls
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_LEVEL, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_MAGIC, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0)
all players die and go level 1 q.q help pls